

All DnD 5e Books: A Complete List (Updated for October 2023)
We break out of every official Dungeons & Dragon fifth edition book published to-date by Wizards of the Coast
First introduced in 2014, the fifth edition of D&D (better known as DnD 5e) has since spawned dozens of books from publisher Wizards of the Coast. For new players and Dungeon Masters, this can often be overwhelming, and it’s hard to know where to start.
Below, we break out the complete list of all DnD 5e books published to date. For ease of reference we’ve categorized them by Core Rules, Supplements, Campaign Settings and Adventures. For each book we’ve also indicated the date when it was released and noted whether the book is geared towards players or Dungeon Masters. In addition, we’ve included the abbreviation for each book, as you may see these used by fans and publishers to refer to a specific title online.
Finally, we’ve also included upcoming books that have been announced by Wizards of the Coast, and will update this list as new books are published, so check back regularly for new titles.
Table of Contents
- Player’s Handbook
- Dungeon Master’s Guide
- Monster Manual
- Volo’s Guide to Monsters
- Xanathar’s Guide to Everything
- Mordenkainen’s Tome of Foes
- Tasha’s Cauldron of Everything
- Fizban’s Treasury of Dragons
- Monsters of the Multiverse
- Bigby Presents: Glory of the Giants
- The Book of Many Things
- Sword Coast Adventurer’s Guide
- Guildmasters’ Guide to Ravnica
- Acquisitions Incorporated
- Eberron: Rising from the Last War
- Explorer’s Guide to Wildemount
- Mythic Odysseys of Theros
- Van Richten’s Guide to Ravenloft
- Strixhaven: A Curriculum of Chaos
- Spelljammer: Adventures in Space
- Planescape: Adventures in the Multiverse
- Hoard of the Dragon Queen
- The Rise of Tiamat
- Princes of the Apocalypse
- Out of the Abyss
- Curse of Strahd
- Storm King’s Thunder
- Tales from the Yawning Portal
- Tomb of Annihilation
- Waterdeep: Dragon Heist
- Waterdeep: Dungeon of the Mad Mage
Stranger Things: The Hunt for Thessalhydra
- Ghosts of Saltmarsh
- Essentials Kit
- Baldurs Gate: Descent into Avernus
- Dungeons & Dragons vs Rick and Morty
- Icewind Dale: Rime of the Frostmaiden
- Candlekeep Mysteries
- Wild Beyond the Witchlight
- Critical Role: Call of the Netherdeep
- Journeys Through the Radiant Citadel
- Starter Set: Dragons of Stormwreck Isle
- Dragonlance: Shadow of the Dragon Queen
- Tyranny of Dragons Re-release
- Keys from the Golden Vault
- Phandelver and Below: The Shattered Obelisk
- Player’s Handbook (2024)
- Dungeon Master’s Guide (2024)
- Monster Manual (2024)
- New Vecna Adventure (2024)
Core Rule Books
Three core rule books form the basis of the DnD 5e system. If you’re interested in being a Dungeon Master, you’ll need all three books to get started. If you’re interested in playing, however, The Player’s Handbook will have everything you need to make a character and learn the basic rules of the game. It’s worth noting that while the original DnD 5e core rule books have been around since 2014, new versions will be coming out in 2024 as part of the One D&D update .

Player’s Handbook (PHB)
Published: August 2014
Who is It for: Players & Dungeon Masters
This complete guide for players contains all of the DnD 5e core rules, covering everything from character creation and combat, to exploration and class features.
Get it on Amazon

Dungeon Master’s Guide (DMG)
Published: December 2014
Who is it for: Dungeon Masters
This reference guide for DMs includes additional information on the rules included in the Player’s Handbook , as well as tips and advice for running adventures and building out your own unique campaign world.

Monster Manual (MM)
Published: September 2014
A compendium of creatures for DnD 5e adventures, the book includes classic D&D monsters like dragons, giants and beholders, as well as new monsters which are unique to fifth edition.
Back to the Top
Supplements
These particular DnD 5e books include additional rules to help expand your game play experience. The content itself includes new classes, monsters, spells, magic items and optional rules which can be dropped into your existing adventure or campaign setting.

Volo’s Guide to Monsters (VGtM)
Published: November 2016
Narrated by the legendary explorer Volo , this sourcebook offers a variety of new and exotic monsters, breaking out information on their stats, ecology and behavior. While the monsters listed primarily live in the Forgotten Realms world, they can easily be adapted for almost any DnD setting.

Xanathar’s Guide to Everything (XGtE)
Published: November 2017
Narrated by the Beholder crimelord Xanathar , this comprehensive book features a variety of player options, including new subclasses, spells and feats. It also offers a bit of additional advice for DMs on how to run adventures and establish ongoing campaigns.

Mordenkainen’s Tome of Foes (MToF)
Published: May 2018
Who is It for: Dungeon Masters
Narrated by the powerful wizard Mordenkainen of Greyhawk fame, this sourcebook includes a number of new playable character races, as well as a large selection of monsters and detailed lore on various factions and forces in the DnD 5e multiverse.

Tasha’s Cauldron of Everything (TCoE)
Published: November 2020
Narrated by the archmage Tasha , this supplement introduces a number of new subclasses, spells, magic items and optional rules, as well as providing guidance to players for creating more unique characters.

Fizban’s Treasury of Dragons (FToD)
Published: October 2021
Narrated by the wizard Fizban the Fabulous of Dragonlance fame, this sourcebook focuses on the world of dragons, including new draconic subclasses, spells, and magic items, as well as DM advice on running dragon-focused campaigns.

Mordenkainen Presents Monsters of the Multiverse (MPMotM)
Published: May 2022
Another book narrated by the sorcerer Mordenkainen, this book includes a number of monsters from across different D&D settings and plane of existence. It also features a variety of new player races and offers clarifications on some of the previously established DnD 5e rules from the Player’s Handbook .

Bigby Presents: Glory of the Giants (BPGotG)
Published: August 2023
Narrated by Bigby , a powerful wizard from DnD lore, this supplement explores the unique world of giantkind. The book also provide players and DMs with new rules, spells and magic items, as well as new giants and giant-related creatures to encounter. ( Read our review ).

The Book of Many Things (TBoMT)
Published: November 2023
The Book of Many Things is a new DnD 5e collection that’s actually three items in one. First, it contains a deck of 66 specialty cards that feature the original 22 cards in the Deck of Many Things , along with 44 new cards. The set also contains a 192-page sourcebook detailing the lore and history of the Deck of Many Things, including adventure hooks and how to integrate the artifact into a campaign. Finally, the set contains an 80-page card reference guide that provides instructions on how to use the deck in a game.
Campaign Settings
While Dungeon Masters can create their own campaign worlds, Wizards of the Coast has also produced a number of detailed pre-made campaign settings that include background, history, lore and player character options. This includes classic campaign settings like the Forgotten Realms (which has appeared in both past editions and newer DnD 5e books), as well as worlds such Exandria (based on the Critical Role podcast) and the city of Ravnica (based on the popular Magic the Gathering card game).

Sword Coast Adventurer’s Guide (SCAG)
Published: November 2015
A sourcebook focused on the Sword Coast region of the Forgotten Realms (which includes popular locations such as the cities of Waterdeep, Baldur’s Gate and Neverwinter), this book provides lore, monsters, player subclasses, spells and adventure hooks for DMs.

Guildmasters’ Guide to Ravnica (GGtR)
Published: November 2018
A crossover with the Magic: The Gathering card game (which is also owned by Wizards of the Coast), this sourcebook introduces the city-plane of Ravnica and its various guilds, as well as providing a variety of new player subclasses, spells, monsters and magic items.

Acquisitions Incorporated (AI)
Published: June 2019
A sourcebook focused on the titular adventuring company popularized by the Penny Arcade podcast , this book offers background info on the Forgotten Realms, as well providing rules and guidelines for including corporate shenanigans into your existing DnD 5e campaigns.

Eberron: Rising from the Last War (ERftLW)
Published: November 2019
A sourcebook focused on the world of Eberron (a world filled with magic, pulp adventure and steampunk technology), the book offers a ton of background information, including the history, cities, races and lore. It also introduces a variety of new subclasses and adventure ideas for DMs interested in running a campaign in the setting.

Explorer’s Guide to Wildemount (EGtW)
Published: March 2020
This book details information on the continent of Wildemount, set in the world of Exandria (the setting featured in the Critical Role podcast). The book includes a variety of subclasses, spells, magic items and monsters, as well as a several introductory adventures designed for Dungeon Masters looking to start a campaign in Wildemount.

Mythic Odysseys of Theros (MOoT)
Published: July 2020
Another tie-in with the Magic: The Gathering card game, this campaign sourcebook is focused on the world of Theros , a land inspired by ancient Greek mythology. The book provides extensive background on the history, locations, monsters and gods of Theros, as well as presenting new subclasses, spells, magic items and adventure hooks.

Van Richten’s Guide to Ravenloft (VRGtR)
Published: May 2021
A sourcebook focused on the Domains of Dread popularized in past DnD editions and inspired by the classic Ravenloft setting, this book is narrated by the scholar and vampire hunter Rudolph van Richten, and offers new lore, subclasses and campaign ideas for players looking to experience DnD 5e in a world of gothic horror.

Strixhaven: A Curriculum of Chaos (SACoC)
Published: December 2021
Another crossover with Magic: The Gathering , this sourcebook introduces the magical college of Strixhaven , a kind of DnD version of Hogwarts where individuals from various realms of existence travel to study the arcane arts. This particular book provides background information on the five Colleges of magic which make up Strixhaven’s core faculty, and provides new subclasses, spells, magic items and campaign ideas.

Spelljammer: Adventures in Space (SAiS)
Published: August 2022
A 5e update the Spelljammer campaign setting that has appeared in past DnD editions, this book introduces the concept of magical ships that allow players to explore the vast wilds of space. It includes information on various locations (such as dwarven asteroid cities), as well as introduces a wide range of creatures, spells, magic items and subclasses. Notably, the box set also includes a complete campaign as well as additional adventure ideas.

Planescape: Adventures in the Multiverse (PAitM)
Published: October 2023
The first DnD 5e update to the popular Planescape setting , this collection actually contains three separate books. The first is a 96-page sourcebook entitled Sigil and the Outlands which provides background on the world and lore of Planscape. The second book is Morte’s Planar Parade , a 64-page collection of various monsters that inhabit the city of Sigil and the nearby regions. Finally, the last book is a 96-page adventure entitled Turn of Fortune’s Wheel which takes the players on a journey through the multiverse to uncover a “glitch” behind reality itself. The new three-box slipcase set will also include a DM screen and a poster map.
These DND 5e books are either focused on complete campaigns (which follow a story arc and take players over multiple levels) or are collections of standalone DnD one shot adventures (that can be added to existing DnD 5e campaigns or played in a single session). Notably, there are also adventures included in the various Campaign Settings. For example Spelljammer campaign box set contains the adventure Light of Xaryxis . That being said, the books below are all purely focused on campaigns or adventures, and as such are designed to be read solely by Dungeon Masters.

Hoard of the Dragon Queen (HotDQ)
This campaign takes players from Levels 1 to 8, with the story focused on the payers stopping the dreaded Cult of the Dragon from releasing the evil dragon goddess Tiamat from her prison in the Nine Hells. The adventure itself takes players to a variety of different locations throughout the Sword Coast region of the Forgotten Realms where they encounter numerous monsters, magic items and factions.

The Rise of Tiamat (TRoT)
Published: November 2014
The sequel to Hoard of the Dragon Queen , this campaign takes players from Levels 8 to 15 and is focused on the final battle against the forces of Tiamat and the Cult of the Dragon . Players must choose which forces to ally themselves with or battle against in order to take on a variety of incredibly powerful NPCs and monsters.

Princes of the Apocalypse (PotA)
Published: April 2015
An epic campaign set in the Forgotten Realms, Princes of the Apocalypse is designed to take characters from Levels 1 to 15 and is focused on the players battling four elemental cults who have been unleashing a string of natural disasters. The story largely takes place in the North of Faerûn and the lore also borrows heavily from the classic AD&D adventure module The Temple of Elemental Evil.

Out of the Abyss (OutA)
Published: September 2015
Set in the Underdark of the Forgotten Realms, a vast subterranean world popularized in the Legend of Drizzt books , this campaign is designed to take characters from Levels 1 to 15. The adventure begins with players captured by dark elves and eventually leads to numerous other locations throughout the Underdark, with players encountering the various monsters and races which inhabit the deadly nocturnal realm.

Curse of Strahd (CoS)
Published: March 2016
Based on the original Ravenloft module for AD&D published in 1983, this revamped DnD 5e campaign takes place in the realm of Barovia, a land of gothic horror ruled by the dreaded vampire lord Count Strahd von Zarovich . Players are taken form Levels 1-10 as they explore Barovia, battle undead creatures and terrifying monstrosities, and eventually take on Strahd himself in an epic showdown.

Storm King’s Thunder (SKT)
Published: September 2016
Set in the Forgotten Realms, this adventures takes players from Levels 1-10. The plot involves the characters investigating the cause of an uprising of monstrous giants that threatens the Sword Coast. Focused heavily on giant lore, the adventure takes players to numerous locations including ancient ruins and flying castles, where they must battle powerful monsters in a quest to uncover the secret of the giant invasion.

Tales from the Yawning Portal (TftYP)
Published: April 2017
A collection of seven classic DnD adventures updated to the 5e rule set, this book is geared towards players looking for a dungeon crawling experience. The adventures themselves can either be played individually or as part of a larger story arc and cover a wide variety of player levels. Notably, the collection includes some of the most popular (and challenging) old school DnD adventures, including The Sunless Citadel , Tomb of Horrors and White Plume Mountain .

Tomb of Annihilation (ToA)
Published: September 2017
Set in the jungles of Chult (a remote continent located in the Forgotten Realms), this campaign takes players from Levels 1 to 11. Inspired by the 1975 DnD adventure module Tomb of Horrors , the adventure sets players on a dangerous quest to find and stop the source of a deadly curse. Along the way, they’ll face countless traps, monsters, unscrupulous NPCs and ancient magical forces.

Waterdeep: Dragon Heist (WDH)
Published: September 2018
Set in the city of Waterdeep in the Forgotten Realms, this adventure takes players from Levels 1-5 as they set out on a quest to recover a stolen hoard of gold hidden somewhere inside the City of Splendors. The campaign is notable for offering a variety of different ways to complete the quest, and features an array of different optional villains that are tied to specific seasons in the city.

Waterdeep: Dungeon of the Mad Mage (WDotMM)
The follow-up to Dragon Heist , this series of adventures is designed for players of levels 5-20 and takes place in Undermountain , an infamous, sprawling dungeon created centuries ago by the powerful sorcerer Halaster Blackcloak. Players must navigate the various levels of the dungeon, each with its own unique challenges and monsters. Along the way, they’ll encounter powerful enemies, traps, and puzzles, all while trying to uncover the mystery of the Mad Mage himself.

Published: April 2019
Based on the popular Stranger Things Netflix show, this starter set adventure is designed for new players and features pre-generated characters and a simplified DnD 5e rule set.
Get it on eBay

Ghosts of Saltmarsh (GoS)
Published: May 2019
Set in the world of Greyhawk , this series of nautical-themed adventures can be played in sequence as a campaign or run individually as DnD one shots . Designed for players of Levels 1-11, the action kicks off near the seafaring town of Saltmarsh, with players eventually exploring the area and facing off against pirates, sea monsters and other dangers on the high seas.

Essentials Kit (EK)
Published: September 2019
A starter set designed for new players, this kit includes a simplified rule set, pre-generated characters, and the popular adventure The Lost Mine of Phandelver , which is set in the Forgotten Realms and takes the players from Level 1-5. The story finds the players on the hunt for a fabled dwarven kingdom, while battling goblins, bandits and a devious villain working from the shadows.

Baldur’s Gate: Descent into Avernus (BGDiA)
This epic campaign takes players on a journey to stop a plot to unleash demonic forces into the Forgotten Realms, taking players from level 1 to 13. The series of adventures starts out in the city of Baldur’s Gate and eventually leads into Avernus, the first layer of the Nine Hells, which is ruled by the twisted Archdevil Zariel.

Dungeons & Dragons vs Rick and Morty (DDvRM)
Published: March 2019
A tie-in with the popular Rick and Morty animated TV series, this series of adventures combines an old school DnD dungeon crawling experience with the twisted humor and over-the-top violence the show is known for. The adventures themselves take players from Levels 1-3.

Icewind Dale: Rime of the Frostmaiden (IDRotF)
Published: September 2020
Set in the frozen north of the Forgotten Realms in the region of Icewind Dale , this campaign takes players on a quest to stop an ancient evil and restore order to the land in the wake of a never-ending winter. The adventures feature a mix of exploration and combat encounters and take players from level 1 to 12.

Candlekeep Mysteries (CM)
Published: March 2021
A collection of 17 short, mystery-themed adventures designed for characters of levels 1-16, this unique anthology can be played either in sequence or individually within an existing campaign. The action centers around the library of Candlekeep in the Forgotten Realms, with the adventures ranging from DnD murder mysteries to criminal investigations, each of which is based around a particular magical book.

The Wild Beyond The Witchlight (TWBTW)
Published: September 2021
Set in the Feywild , a whimsical plane of fairy tale creatures, carnivals and powerful magic, the campaign itself takes characters from Levels 1 to 8. The story takes place in the land of Prismeer, where characters are tasked with finding out why a dark presence has invaded the once peaceful realm. In addition to the campaign, the book also features several new races, subclasses and magic items.

Critical Role: Call of the Netherdeep (CRCotN)
Published: March 2022
Inspired by the campaigns featured in the Critical Role podcast , this adventure takes place in the land of Exandria, with players tasked with uncovering the secret behind an ancient underwater realm known as the Netherdeep. The campaign itself is designed to take characters from Level 3-12 and also explores a large area of the continent of Wildemount.

Journeys Through the Radiant Citadel (JTtRC)
Published: July 2022
An anthology containing 13 individual adventures designed for players from Level 1 to 14, this DnD 5e book is unique in that it explores a variety of lands inspired by real-world cultures. This includes worlds based on the mythologies and histories of Central America, Vietnam and even the American South.

Starter Set: Dragons of Stormwreck Isle (DoSI)
Published: October 2022
A beginner-friendly adventure designed for characters of levels 1-3, this module takes place on a remote island off the Sword Coast in the Forgotten Realms and finds the characters caught up in a deadly conflict between two factions of warring dragons. Notably, the game does include pre-generated characters, although players can make their own if they choose.

Dragonlance: Shadow of the Dragon Queen (DSotDQ)
Published: December 2022
Set in the world of Dragonlance (a popular setting that has appeared in numerous previous editions of DnD), this campaign book takes players from Levels 1 to 11 and finds them caught up in a devastating war between the forces of Krynn and an army lead by the ruthless dragon goddess Takhisis. The campaign book also includes new world info, subclasses, races and magic items.

Tyranny of Dragons Re-release (ToD)
Published: January 2023
This relatively new DnD 5e book is essentially a reprint that collects the Hoard of the Dragon Queen and Rise of Tiamat campaigns into a single hardcover edition, taking players from Levels 1 to 15. The book does contain some minor updates, but is otherwise unchanged from the original editions which were released over a decade ago.

Keys from the Golden Vault (KftGV)
Published: February 2023
This anthology collects 13 standalone heist-themed adventures designed for players of Levels 1 to 11. As with other DnD 5e anthologies, these adventures can be played consecutively or run as individual one shots. Each adventure focuses on a particular heist, with players having the flexibility to plan and carry out their mission as they see it. The book also introduces The Golden Vault , a secretive organization dedicated to protecting the multiverse from dangerous magical artifacts.

Phandelver and Below: The Shattered Obelisk (PaBTSO)
Published: September 2023
A remake of the popular The Lost Mine of Phandelver adventure, this new Phandelver campaign is designed to take players from Levels 1 to 12 and combines a classic D&D story arc with a touch of horror. The story also explores the strange Black Obelisks that have appeared in other D&D campaigns, and introduces a number of new magic items and monsters.
Upcoming DnD 5e Books

New Player’s Handbook
Published: 2024
The new PHB is being released as part of the larger One D&D update, which is a retooling of the existing DnD fifth edition rules. Wizards of the Coast has indicated that this will not be a new edition and is simple a tweak a number of 5e rules in order to make the game easier to learn and faster to play. While a release date is still unknown, the new PHB will also be released as part of the Dungeons & Dragons 50th anniversary celebration, which will be occurring in 2024.
Learn more about the new PHB

New Dungeon Master’s Guide
The new DMG is also part of the rules updates being made to the DnD 5e system. Wizards of the Coast has indicated that the primary purpose for the new DMG, however, is really to reorganize content, making it easier to use by both new and existing DMs to get started and find what they’re looking for. In addition to the updated layout and content, the book will also include new artwork, maps and indexes.
Learn more about the new DMG

New Monster Manual
According to Wizards of the Coast, the primary purpose of the new Monster Manual will be to introduce a number of new creatures, address player concerns and work with the changes being made to the DnD 5e rules. Additionally, the book will integrate with content from other related publication, including Mordenkainen’s Tome of Foes and Volo’s Guide to Monsters .The book will also include changes to monster Challenge Ratings (CR), along with new monster lore and backgrounds, new artwork and the introduction of new monster “families.”
Learn more about the new MM

New Vecna Adventure
First announced at D&D Direct 2023 , the new Vecna adventure will be the first campaign to coincide with the updated 2024 Core Rules. So far, very little is known about the book, but Wizards of the Coast Lead Rules Designer Jeremy Crawford has said “this villains true cosmic horror will be unleashed in 2024 with a world-hopping adventure that both celebrates [D&D’s] 50-year history and reveals even deeper plots for years to come… Vecna is just the beginning.” It’s expected that the adventure will launch on and shortly after the new Player’s Handbook and Dungeon Master’s Guide.
Learn more about the Vecna adventure
See Our Complete D&D Book Coverage
Visit our D&D Books page for more reviews of the latest novels and game books.

Ollie Delano is a Staff Writer who lives in Chicago, Illinois where he majored in Journalism at Northwestern University’s Medill School of Journalism. He’s been playing Dungeons & Dragons for over 10 years and currently plays in a weekly game group where he rolls way too many natural 1s and chugs way too much Mountain Dew. His favorite D&D campaign setting is Eberron and his favorite character to play was a Tiefling rogue named Draxiss who enjoys both literal and figurative backstabbing.
* We are a member of the Amazon and eBay affiliate programs, which allows us to earn a small commission off any sales from their websites at no additional cost to you the consumer.
Related Posts

Chains of Asmodeus: DnD Adventure First Look

The Book of Many Things: Deep Dive

The 10 Best DnD Christmas One Shots

Planescape: Adventures in the Multiverse (Deep Dive)

All 58 DnD 5E books published & to be released
Stay up-to-date with the expansive library of DnD 5E books. Explore existing titles and anticipate upcoming releases in this comprehensive list.

Dice Cove may receive a commission for purchases made through links on our site. Learn more .
So many years into 5th edition, there are now so many different books that it can be harder to keep track of than a Wizard’s spell list . No need to fret, however, you’re at the Cove! We’ve compiled all DnD books released so far for your easy perusal (with the common internet abbreviation for each book in parenthesis), as well as the upcoming ones to look forward to:
Core Rule books
These are the heart of the game and all you need to run and play your own games for many years.
Player’s Handbook (PHB)

This is the foundation of the game, laying out the majority of the rules on how the game is played (this is a must-have for DMs for that reason), the different races, classes, backgrounds , and spells to choose from. You’ll also find lists of weapons, armor , equipment, and even a list of inspirational reading materials to get those creative juices flowing.
Dungeon Master’s Guide (DMG)

A DM’s steadfast companion , the DMG is loaded with useful information on how to structure adventures, build encounters, and tell stories. Even if you find 5E’s rules not quite to your liking, or want to shake things up a bit, there’s an entire set of variant rules to change up your game (including lasting injuries, different resting times, and an alternative method of initiative ).
Monster Manual (MM)

The Monster Manual is every DM’s bread and butter for interesting and downright nasty things to throw at players. The beginning of the book breaks down all you need to know about how different abilities and parts of a monster’s statblock function. The rest of the book is packed full of the art, statistics , and lore you need to run iconic Dungeons & Dragons creatures in your game. A DM must-have!
Supplement books
Supplements are how the game grows and develops over time, with a new one of some variety usually released each year, bringing everything from new races and subclasses, to new backgrounds and monsters.
Volo’s Guide to Monsters (VGtM)

Volo’s is a monster ecology book at heart, written by the in-world adventuring author, Volothamp Geddarm, and provides an in-depth look at some iconic monsters of DnD history. It gives DMs variants of these monsters, along with maps of their camps/lairs, and rafts of other nasties to send against your unwitting players. For the players, an extension of races to choose from (seven), and even the option to play traditionally ‘monstrous’ races like Goblins (another six options).
Xanathar’s Guide to Everything (XGtE)

This humorous supplement is heavily player-focused, giving us 31 subclasses including the Samurai Fighter , Drunken Master Monk , and the Ancestral Guardian Barbarian . That’s not all, though, this book is full of creative tools for players and DMs alike. Color commentary is provided by the infamous Xanathar themself, the beholder leader of the Xanathar crime guild based in the Forgotten Realms city of Waterdeep.
Mordenkainen’s Tome of Foes (MToF)

Another lore and DM-heavy supplement. MToF presents more detailed folklore about the various races of the multiverse, as well as a long list of interesting and very challenging new monsters. You’ll also get access to new race options for players, including both varieties of the psionic gith and subraces for elves.
Tasha’s Cauldron of Everything (TCoE)

This supplement brings with it a staggering 22 new subclasses. There are variant rules for changing your race (referred to as Origin) stats, optional rules for each class , new feats , and magic items to sink your teeth into (or in the case of magical tattoos, to sink into you!). For DMs, there’s a broad new toolbox containing help with puzzles along with examples thereof, guidance on session zero, rules to build sidekicks for your players, and new ways to interact with the environment.
Fizban’s Treasury of Dragons (FToD)

A must-have supplement for any dragon lover, this book provides a large bestiary of new dragons and dragon-themed monsters, new magic items, and new player options, including feats, as well as new versions of the dragonborn . The lore revealed sheds new light on the magical nature of dragons, their hoards, and their ties to other worlds and gods.
Monsters of the Multiverse (MotM)

Part of the Rules Expansion Gift Set, this book compiles PC race options and monsters previously published in books such as Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes . This book aims to modernize these things, bringing older content more in line with the current 5E design philosophy, giving this treatment to over 30 updated player races and over 250 redesigned monster stat blocks!
Bigby Presents Glory of the Giants (BPGotG)

Glory of the Giants is an expansive resource that uncovers the world of giants for both players and Dungeon Masters. It offers unique character options like a new barbarian subclass and immersive backgrounds. For DMs, there are 30+ magic items, vivid lair maps, and 70+ new giants and creatures. Beyond facts, the book delves into giant hierarchies, religions, and societies while equipping DMs to bring them to life.
The Practically Complete Guide to Dragons

Curated by the esteemed wizard Sindri Suncatcher, this tome offers unique insights into these legendary creatures. From black dragon incubation rituals to the nuances of dragon language , this book is a tribute to the wonder dragons bring to Dungeons & Dragons. Whether you’re a Dungeon Master or a fantasy enthusiast, this guide unlocks the enchanting realm of dragons, inviting your imagination to take flight alongside these majestic beings.
Campaign Settings
The default world for Dungeons & Dragons 5th Edition is the Forgotten Realms (Faerun, and specifically, the Sword Coast), but what if you need more information on the world to run your adventure? What if you’d be more interested in another setting, that provides different norms and challenges? That’s where these books come in!
(Note: Whilst it’s common for setting books to contain an adventure, these adventures are usually very short and meant as a suggestion of how to play in that world. Due to the shortness of these adventures, they’re being listed only in this section and not in the Adventures section later on.)
Sword Coast Adventurer’s Guide (SCAG)

This was the very first supplement published for 5E. This book offers a vast amount of lore on the Forgotten Realms campaign setting, including the various nations, factions, and deities involved. The sections covering races and classes within the Realms offer new player options and a slew of backgrounds!
Guildmasters’ Guide to Ravnica (GGtR)

The first of two Magic the Gathering (MTG) crossover books, GGtR provides all of the lore you need to run a game in the city world of Ravnica. Players will find backgrounds to represent whatever guild they’re a member of, new races, and subclasses. GGtR also contains a bevy of new and interesting magic items. Additionally, it also includes the adventure Krenko’s Way as an introduction to a more metropolitan way of playing for characters of 1-2 level.
Acquisitions Incorporated (AI)

Are you a fan of the long-running, office humor campaign as seen on Penny Arcade? Then this is the book for you! Offering guidance on running your own franchise, and reflavoring classes to a more urban, ‘office-friendly version of themselves. If you can afford the royalties there are even new spells for all you aspiring Jim Darkmagic fans. It includes the adventure the Orrery of the Wanderer for characters of level 1-6.
Eberron: Rising from the Last War (RftLW)

An iconic world originating from a setting design contest all the way back in 3rd edition, Eberron gives us the concept of ‘wide magic’ instead of high magic. This is the prevalence of cantrip-level magic and low-level magic items, with the scarcity of mid to high-level magic effects. The result is a very modern setting with magical solutions for everyday problems, all within a backdrop of post-war intrigue and, at times, unrest. RftLW brings a wide selection of Eberron mainstay races, the Artificer class (later reprinted in TCoE ), the adventure Forgotten Relics (for 4-6 characters of 1st level), as well as all necessary information needed to run your own adventure in Khorvaire.
Explorer’s Guide to Wildemount (EGtW)

The official WoTC tie-in to the critically acclaimed Critical Role (the previous Tal’Dorei setting book is 3rd party content) takes you to the continent of Wildemount (location of CR campaign 2) in Exandria, a world created by Matt Mercer. In addition to the lore relating to the deities, factions, and history of the land, EGtW also provides new options for existing races (like your dragonborns with tails? Without? It’s got both!), and races published elsewhere ( aasimar , goblinoids, and so on). Magic is a little different in Exandria, bringing time-and-gravity-based magic (or Chronurgy and Graviturgy through Dunamancy if you’re a scholar, or just like fancy words) that give us the Echo Knight Fighter and two new Wizard subclasses (complete with on-theme spells). Now, you might be thinking, but how do I run an adventure in this kind of setting? What monsters do I use? Oh boy, does this book have you covered, with four adventures for levels 1-3.
Mythic Odysseys of Theros (MOoT)

The second DnD/MTG crossover setting on our list, MOoT provides a DM all they need to run a campaign in the high-action world of Theros, heavily inspired by ancient Greece. Want to be a sandal-wearing, spear , and shield-wielding Argonaut in training, but find the reality of 5E breastplate a little underwhelming? Then MOoT certainly delivers in terms of magic items, which range from molten bronze armor to literal weapons of gods to wield in their name. That last part probably sounds a little much, but the Artifact-level weapons and their quests tie directly into the book’s Piety system. This is basically a reputation score with your chosen god , when you get your score past certain milestones, you receive a powerful benefit (detailed in the entry of your god). Certainly not a low magic setting! MOoT also provides new race options (Leonin and Satyrs; as well as republishing Centaurs , Minotaurs , and Tritons) and subclasses (the College of Eloquence Bard and the Oath of Glory Paladin ). The included adventure, No Silent Secret, is for levels 1-2 and a good introduction into the glorious world of heroic deeds and godly wrath.
Van Richten’s Guide to Ravenloft (VRGtR)

Famed monster scholar and hunter, Rudolph Van Richten, shares his wealth of knowledge to help our poor mortal minds begin to comprehend the Ravenloft setting and its many Domains of Dread. Players can enjoy two new subclasses (the College of Spirits Bard and Undead Pact Warlock ), new lineage options (including the dhampir, hexblood, and reborn). Additionally, Dark Gifts to show what your time in the domains has earned you, new backgrounds, and trinkets to help you feel at home, in the home of DnD horror (I know, you’d have thought it’d be the Tomb of Horrors right?). DMs can salivate over rules to customize existing Dark Lords and their domains (or create their own), new monsters, over thirty new and familiar Domains of Dread (including Barovia from CoS ), and of course, a horrific adventure to get the old blood pumping.
Strixhaven: A Curriculum of Chaos (SaCoC)

The Gathering crossover, this book introduces us to the setting of Strixhaven , a university that uses magic to enhance studies of all disciplines. This book gives us the Owlin race, two new feats, rules for how to handle NPC relationships, how to run the academia of a school, and four adventures. These adventures cover levels 1-4, 4-6, 6-8, and 8-10 and can be used together to guide a party through the full university experience, or individually as best suits your table. If you’re interested in how a magical school may work as a setting in DnD, are looking for interesting monsters to use in your own homebrew campaign, or are just looking for an interesting read there’s something here for you.
Spelljammer: Adventures in Space (SAiS)

The first of its kind in 5E’s history, this slipcase contains three 64-page books, a DM screen, and a double-sided poster map ! The books are The Astral Adventurer’s Guide aimed at giving DMs and players all the information they need to play in space, including six new player races ( Astral Elves , Autogomes, Hadozee , Giff , Plasmoids , and Thri-Kreen); Boo’s Astral Menagerie will bring us over 60 new creatures suitable for a Spelljammer campaign; and finally, Light of Xaryxis is a campaign broken into twelve ‘episodes’ that cover levels 5-8.
Whether you are nervous to write your own adventure, playing Adventurers League (official, organized DnD 5E games), or just want to see what the seasoned team of writers over at WoTC has in store for your unfortunate characters, the official published adventures are for you. There are usually around two main adventure books published each year (some campaigns unto themselves, others a collection of shorter adventures you can pick and choose from or even chain together) alongside other, smaller, adventures included in setting books (as we have already covered), or released in aid of charity. As with our other sections, these books will be in publication order and include notes about which can be easily linked together.
Lost Mine of Phandelver (LMoP)

The original starter set from 5E’s inception, this adventure will take characters from 1st to 5th level and if bought physically, includes a DM screen, character sheets, and other goodies. This story begins with our heroes as humble caravan escorts to the town of Phandalin (don’t worry, I get confused it isn’t the name in the title, too), and get dragged into a quest to save hostages from bandits and ultimately discover the titular mine itself.
Tyranny of Dragons (ToD)

Hoard of the Dragon Queen (HotDQ) is first part of the Tyranny of Dragons storyline, HotDQ will take characters from 1st level to 7th. The story revolves around the Cult of the Dragon, an organization usually devoted to the creation of undead dragons to fulfill a prophecy, but times have changed. A new leader (with a powerful voice in his ear) has been collecting fabled dragon masks to release the dragon goddess, Tiamat, from her prison in the Nine Hells. Your party starts off straight into the action, coming into the town of Greenest as it is besieged by a small army assembled by the cult and led by a blue dragon. Needless to say, the action just continues from here! The Rise of Tiamat (RoT) is the second and final part of the Tyranny of Dragons storyline, picking up where HotDQ leaves off, taking characters from levels 8 to 15. The secret alliance between the Dragon Cult and Red Wizards of Thay has been exposed as an opposing alliance raises in opposition to them on the Sword Coast. The plot of the cult is advancing, however. With all of the dragon masks, they seek enough blood sacrifices to finally complete their ritual and free Tiamat from her infernal prison.
Princes of the Apocalypse (PotA)

Bad omens are spreading in the northern region of the Forgotten Realms; marauders and monsters bring chaos and destruction as shadowy forces stand in the background , gathering power to bring about the apocalypse. PotA is an adventure that takes characters from 3rd level to 15th level, however, additional adventures are provided in the book for players that wish to start at 1st level. Cults that worship the great Elemental Evil are gaining power and influence, hoping to coax their own elemental princes into the world. Will your party stand against them in force? Or turn the rival cults against each other to untangle their malevolent plot? A free PDF supplement was released with this adventure, the Elemental Evil Player’s Companion, which included new element-themed races such as the Aarakocra and Genasi, as well as new spells including Control Flames and Bonfire. All content published in this PDF has since been published in multiple hardcover books.
Out of the Abyss (OotA)

A sharp left turn from our previous starts as caravan guards, OotA starts off with your adventurers captured by drow for slaves in the subterranean Underdark. As this adventure begins at 1st level (and goes up to 15th!), this is a daunting start as the PCs have to break free of their restraints and escape with whatever allies they’ve made whilst imprisoned. Evading the drow and their priestesses aren’t the only hazard, as this adventure transitions to take on the mighty Demon Lords themselves. Warning to you, fellow arachnophobes, the drow are a spider-based society with a lot of creepy crawly creatures in tow.
Curse of Strahd (CoS)

Like a bat out of… the Underdark? Straight into a gothic horror to send a chill down your spine and compel you to suddenly invest in very thick turtlenecks. CoS takes players of 1st through 10th level to Barovia–a Domain of Dread ruled by the Dark Lord Strahd, a vampire with a lot of time on his hands and a fondness for toying with mortals like puppets on strings, watching as they turn against each other for his amusement. The party will have to rise to the challenge, scouring the land surrounded by mist, finding items they need to destroy Strahd and save the land. The adventure links with the mini-adventure Death House to level players from 1st to 3rd level before entering Barovia. If your players wish to start off at a higher level you can start at 3rd and jump straight into the mists!
Storm King’s Thunder (SKT)

Giants of all kinds are waging war on the Savage Frontier of Faerun, their Ordning shattered, they begin waging their own personal crusades to set their own breed of giant atop the hierarchy. When giants run amok, the little folk are sure to be trampled underfoot and it’s not long until your band of adventurers is drawn in to learn what is happening and put things right. SKT is intended for characters of 1st through 11th level, but provides an appropriate joining point for 5th level characters (if you want to start at a higher level, or are using it as a follow-up to LMoP ).
Tales from the Yawning Portal (TftYP)

This book is actually a collection of seven remastered adventures from DnD’s past and covers a variety of levels to fit every table. The adventures (complete with level range and, for fun, original year of publication) are The Sunless Citadel (1-3, 2000), The Forge of Fury (3-5, 2000), The Hidden Shrine of Tamoachan (5-8, 1980), White Plume Mountain (8-9, 1979), Dead in Thay (9-11, 2014), Against the Giants (11-14, 1978) and the ever infamous Tomb of Horrors (high level, 1978). All of these adventures are classics that have been enjoyed by players around the world for decades, why not join them?
Tomb of Annihilation (ToA)

A sweltering jungle, wandering undead, scheming yuan-ti , and a Death Curse that reaches across the entire world. Something sinister is afoot in ToA ; resurrection magic has ceased to function, and those previously revived are beginning to wither and die. Your band of adventurers must travel to the peninsula of Chult to figure out what is happening and put a stop to it, but the secret that lies at the heart of a trap-filled tomb is coveted by others with less than altruistic ends. An adventure for characters of level 1-11, with an included ‘meat grinder’ mode if your players are feeling brave. Remember your 10ft poles!
Waterdeep: Dragon Heist (WDH)

Have you ever longed to go on a treasure hunt of epic proportions? To claim riches beyond your wildest dream by nothing but the sharpness of your wits? Well, you may want to bring a sword just in case, but look no further! For characters of levels 1-5, this adventure initially has your players working for the previously mentioned Volo (yes, of Volo’s Guide fame!) but soon after being handsomely rewarded, the trail of a bigger payday looms. Someone has hidden a hoard fit for a dragon, and it’s a race against time for the players to get to it before one of the numerous baddies does. Interested yet? Did I mention the treasure was half a million gold pieces?
Waterdeep: Dungeon of the Mad Mage (WDotMM)

Have a set of characters based in the city of splendors (perhaps that recently came into a windfall)? Looking for a bigger adventure with bigger rewards to win? Then you should jump straight into this adventure, picking up where WDH left, it will take players from 5th level all the way to 20th level as they traverse each descending level of Undermountain, a true mega-dungeon. With various factions living in the dungeon itself, traps aplenty, and a long-gone mad archmage at the heart of it that doesn’t take well to being interrupted.
Hunt for Thessalhydra

Dungeons & Dragons has broken into the mainstream in recent years in many ways, bringing new players into the game we all love. One of the more notable examples of this is the Netflix show Stranger Things, which revolves around kids that start to live through unusual and supernatural occurrences in their 1980s town. This product is an alternative starter set (the original being LMoP) to induct fans of the show into the game; it comes complete with a copy of the basic rules, character sheets, and its own introductory adventure: The Hunt for Thessalhydra which is for levels 3-4. Written as if by the character Will from the show, the adventure takes the players on a hunt for the Thessalhydra, an eight-headed monster that has been terrorizing the realm. This is a much shorter and higher-powered game than LMoP, with the potential to start off with various magic items if the players if they roleplay just right.
Ghosts of Saltmarsh (GoS)

This book is similar to TftYP as a collection of seven shorter adventures, designed to be stand-alone or interwoven with each other and others (including guidance to connect these adventures to those from TftYP). Unlike that book, however, GoS revolves around the seaport town of Saltmarsh, with plenty of opportunity for swashbuckling shenanigans on the pirate-infested seas over levels 1-12. The book also includes rules for living in Saltmarsh between adventures, where you can buy magic items, engage in carousing, mercenary work, research, or an everyday job if you want a simpler life.
Essentials Kit

A reimagined starter set aimed to be more comprehensive than LMoP, the Essentials Kit includes character sheets, the basic rules, a DM Screen, rules for solo players (including the Sidekick rules, republished in TCoE), and 4 adventures. The adventures are set in the same general area as LMoP, and characters journeying through all of them will run through levels 1-12 (or they can be used individually with other adventures found in this list).
Baldur’s Gate: Descent into Avernus (BGDiA)

Time for those Cleric and Paladin character sheets to be dusted off, this adventure starts in their time to shine. The holy city of Elutrel has disappeared and unless your party can unravel what is going on, its neighbor city, Baldur’s Gate, will join it. Starting in the certainly less-than-holy city of Baldur’s Gate; by the time the players finish the adventure, they would have descended into the first layer of hell. Your heroes would have been at the frontline of the ancient Blood War, used souls as currency, and faced off against the fallen angel ruler of Avernus herself. Did I mention there are really cool, Mad Max-style hell cars? No? Well, now you have another reason to pick this one up!
Dungeons & Dragons vs Rick and Morty

Similar to the Stranger Things starter set we’ve already covered, this is for fans of the popular Adult Swim cartoon. The book is penned by Rick Sanchez himself, complete with color commentary on the tropes that have passed in the game through the years. The mad scientist turned madder Dungeon Master turned maddest mage has also been kind enough to provide us with an adventure, The Lost Dungeon of Rickedness: Big Rick Energy for brave Morties everywhere, taking them from a timid first level to a plucky third level.
Icewind Dale: Rime of the Frostmaiden (IDRotF)

The icy, windswept tundra north of the Spine of the World mountains has recently got even colder. Auril, the divine embodiment of winter’s fury, has aimed her vengeance at the region, robbing it of any sunlight and causing blizzards and a churning sea to isolate Icewind Dale in a never-ending winter. Your players will move through levels 1-12 as they quest around Ten Towns, helping the locals, foiling disastrous plots, and ultimately taking on Auril herself, to return the sun to the sky and herald in spring.
Candlekeep Mysteries (CM)

Candlekeep is a fortress library with an unparalleled collection of books and scrolls, many of which contain their own mysteries and the key to a door leading to adventure. Besides detailing Candlekeep itself (complete with poster map), and its inhabitants, this book provides a staggering seventeen self-contained short adventures (or one-shots if you don’t ramble on as I do). This book is fantastic to plug into your existing games as side quests, to take a break from an existing campaign, or just get another bite-size chunk of DnD goodness into your life.
The Wild Beyond The Witchlight (TWBtW)

The Witchlight carnival has come around again, and the attractions are not to be missed. This adventure for characters of levels 1-8 will show you the whimsy and wonder that the traveling fey wonder holds, and only you (yes you!) can uncover the dark mysteries lurking behind the scenes. This adventure is able to be completed without any combat and introduces the new player options of the Fairy and the Harengon races.
Critical Role: Call of the Netherdeep (CRCotN)

The first full-length adventure to take place in the world created by the DM of the hit D&D stream Critical Role, Matt Mercer. This adventure will take adventurers from level 3 to 12, traveling through the Wastes of Xhorhas, the Netherdeep, and introducing the continent of Marquet. This book will feature new magic items, monsters, and a lot of lore and story tying into the campaigns you watch play out at home!
Journeys through the Radiant Citadel (JttRC)

TAn anthology book containing 13 adventures that cover levels 1-14, this landmark book is the first D&D book to be written entirely by people of color. Set in the Radiant Citadel, this book takes adventurers into the Deep Ethereal, with the potential to visit other planes.
Starter Set: Dragons of Stormwreck Isle (DoSI)

This latest rendition of the starter set concept has been streamlined for ease of play, allowing 2-6 players to jump straight into the fun of D&D. It will come with a set of dice, five character sheets, and an adventure for your new players to go on. Unlike past starter sets, this one will come with ‘digital onboarding tools’ to help bring your friends into the game faster and easier, it’s unknown whether this will be D&D Beyond related, or use the official WotC site.
Dragonlance: Shadow of the Dragon Queen (DSotDQ)

With armies of dragons waging a war across the world of Krynn at the behest of their queen, the ravaged land is in need of heroes. This book gives you the chance to join the War of the Lance in 5E, providing the kender race, the Lunar Sorcerer , as well as new feats and backgrounds to join the ranks of the mighty Knights of Solamnia and powerful Mages of High Sorcery. This adventure is suited for parties of 4-6 players and takes their characters from 1st level up to 10th, although the structure easily allows players to start higher than 1st level.
Keys from the Golden Vault (KftGV)

This anthology book offers 13 different heists jointly covering levels 1-11 as PCs take on work for the mysterious Golden Vault organization. The book will offer blank maps for players to plan their heists as well as fully detailed maps for the dungeon master to run the adventures, in addition to guidance on how to run nontraditional adventures that offer a high risk-to-reward ratio, such as heists. Players should expect this to be an Ocean’s Eleven take on the anthology format Wizards of the Coast introduced with Candlekeep Mysteries .
Extra Life Charity content
Each year, Wizards of the Coast release a product where all of the proceeds go towards supporting Extra Life . This is a fundraising movement where the money raised goes to the Children’s Miracle Network Hospitals , which helps provide critical care to children in the US and Canada. This content gives us as players and DMs new races, spells, items, and adventures to play, whilst supporting an amazing cause.
The Lost Kenku

A Kenku companion has gotten lost in the dense and dangerous jungles of Chult, can your 4th level party find him and bring him back to safety?
One Grung Above

This supplement gives you rules to play a grung as a PC race, this is entirely meant for fun; it’s worth noting this race isn’t supported in Adventurer’s League.
The Tortle Package

The Snout of Ogmar is a location brieflymentioned in ToA, and this product fleshes that location out with maps, Tortle NPC guides for your players to interact with and hire, and also rules for playing a Tortle in your own game (the Tortle was later republished in EGtW). We’ve all wanted to be a hero in a half shell, tortle power has never been so accessible.
Volo’s Waterdeep Enchiridion

The city of splendors should already be familiar to you this far down the list, this product is essentially the lore of Waterdeep from W: DH for running your own homebrew campaigns in the city.
Lost Laboratory of Kwalish

Inspired by the AD&D adventure, Expedition to the Barrier Peaks (1980), for characters of 5th to 10th level returns to the science fantasy-infused mountains of Greyhawk. Eons ago, the famed inventor, Kwalish, disappeared whilst researching and experimenting with a crashed alien spaceship. Now his research is needed and the creatures waiting need to be defeated! Packed with interesting spells, magic items, and fun reference trinkets (two, no, three silvers if you recognize them all), this adventure is sure to be hours of fun whilst helping a good cause.
Adventure with Muk

A fun bundle of content, Adventure with Muk features stylised character sheets, adventure hooks, puzzles, maps, and more. The best part though? If you print it, the entire thing is designed to be a colouring book, every page. There’s no shame in having to go out to buy your crayons or pencils first, not everyone is as prepared as they should be.
Infernal Machine Rebuild

You may remember when I mentioned Mad Max hell cars earlier, well now you can quest to find sweet artifact-level parts to create an even cooler one! This adventure for characters 5-10 takes you to two different dungeon locations (including the iconic Tomb of Horrors) with plenty of new monsters, magic items, and artifact powers to experience along the way. And who said adventuring was hell? Oh, adventuring in hell–that’ll teach me not to read the brochure more thoroughly.
Mordenkainen’s Fiendish Folio

Running out of new and increasingly more horrific things to throw at your players? Mordenkainen’s Fiendish Folio is a 5E conversion of the Fiend Folio , originally published for ADnD.
Locathah Rising

Just when you thought you were done dealing with Elemental Evil a couple of dozen entries ago, it rises back up to terrorize the landscape. Or should I say, seascape? Perfect for Locathah adventurers of 9th level, to stop a newly-emerged node of Elemental Evil and restore peace to their normally quiet lives. Don’t worry, the rules to play a Locathah are included, along with adorable art.
Domains of Delight

This supplement is your guide to the Feywild and the intricacies of the Domains of Delight , the whimsical Feywild equivalent of the Shadowfell’s Domains of Dread. This PDF provides you with guidance on creating your very own domains, as well as the Archfey who rules them. This supplement also collects appendices D and E from The Wild Beyond the Witchlight into easy-to-use reference cards. Why not unleash a fey curse upon your players whilst helping a charity?
Minsc & Boo’s Journal of Villainy

The iconic Ranger and his miniature giant space hamster of Baldur’s Gate videogame fame are back, this time sharing their knowledge to help charity. Journal of Villainy includes a dozen new monsters, new information on NPCs based around four different cities in the realms, including Baldur’s Gate, and ten new group patron options similar to those presented in TCoE. This print-on-demand PDF is a wonderful resource for campaigns, even if you aren’t basing yours in the Forgotten Realms.
Upcoming books
Wizards of the Coast bring us more great books to flesh out our games and bring us hours of adventure in diverse and wondrous–sometimes terrifying–worlds. Here are books slated for release in the near future.
Phandelver and Below: The Shattered Obelisk
Type: Adventure Release Date: 19th September
Details are scarce about this adventure right now, but we do know that it will build on the original starter set, Lost Mines of Phandelver, to create a full campaign based on the popular module. It will be 224 pages long and for PCs of levels 1-12, with 16 new monsters and a poster map. Given the prevalence of black obelisks in many other adventures, this will likely tie to the Vecna storyline coming in 2024.
Planescape: Adventures in the Multiverse
Type: Campaign Setting Release Date: 16th October 2023
This iconic DnD setting will be making its 5E debut, having first been published in 1994. This will be divided into three books in a slipcase, like Spelljammer. The books are the 96-page long guide to Sigil and the Outlands, a 96-page adventure, and a 64-page bestiary complete with a themed DM screen and poster map.
The Book of Many Things (BoMT)
Type: Supplement Release Date: 14 November 2023
This book is themed on the infamous Deck of Many Things magic item and will include a deck of 66 illustrated cards, an accompanying 80-page reference guide, and a 192-page supplement with character options, monsters, and magic items. This product will come in a slipcase, similar to the Spelljammer setting.
There you have it, every official book and piece of content currently released or announced for DnD 5E. Hopefully, more than the odd book has caught your eye and stirred your imagination, so whilst you continue to read and perhaps hit the check out button, I’m going to go put some blister cream on my fingertips. Remember, to stay up to date on all things DnD, visit Dice Cove regularly or if you’re new to the game, visit our how to play section .
Read more DnD 5E content

How many people play DnD? — 2023 statistics

All 39 The Legend of Drizzt books in order

36 DnD 5E professions – comprehensive list

DnD Beyond coupon codes

Best free DnD token maker websites

Best DnD 5E online character builders and creators
10 Best Official D&D 5e Books, Ranked
Equipping DMs and players alike, the best official books for D&D 5e are accessible to newcomers, introduce new content, and spice things up.
Dungeons & Dragons Fifth Edition has a different release schedule from previous D&D versions. New D&D 5e products come out less frequently in an attempt to keep options as well-made and balanced as possible. There is often one premade campaign a year and infrequent setting guides, and the game can go years between big player options books.
However, this hasn't resulted in perfect consistency. Some D&D 5e books exceed all player expectations, and others turn out to be bitter disappointments. The game has slowly amassed a large collection of hardback books over the years, and the best have proven themselves must-own titles for players and DMs.
RELATED: Every D&D Edition, Ranked By Its Character-Building
10 Dungeon Master's Guide
The Dungeon Master's Guide is one of the three core books for D&D 5e, alongside the Player's Handbook and Monster Manual . Some fans consider it the least of the three. For the most part, it contains guidance and advice rather than the hard-and-fast rules of the Player's Handbook and the vital enemy statblocks of the Monster Manual .
However, the Dungeon Master's Guide is invaluable for any D&D 5e DM. Its information can be hard to find due to the book's questionable formatting, but it's well-written and clear. The book fleshes out non-essential rules that enhance any D&D campaign. A DM can get by without the Dungeon Master's Guide, but its contents will invariably improve their game.
RELATED: A Guide to D&D Multiclassing
9 Mythic Odysseys Of Theros
Mythic Odysseys of Theros is a setting guide and doesn't seem helpful for many DMs. On top of that, it's the guide for a Magic: The Gathering crossover D&D setting, where few players would expect impressive value. However, it's one of D&D 5e 's best setting guides with extra rules that help games set in almost any world.
Mythic Odysseys of Theros paints a comprehensive picture of its setting in a way few other D&D 5e setting guides manage. This comes alongside rules like the Piety system that sell Theros' themes in a rewarding way. On top of that, its rules for Mythic Monsters help patch many of the flaws in D&D 5e 's boss monster rules.
8 Ghosts Of Saltmarsh
Ghosts of Saltmarsh is an unusual D&D 5e book . It's an adventure anthology that revolves around a single setting but isn't quite a campaign book. It exists as a strange hybrid of a setting guide, campaign, and resource for ocean-bound adventuring. However, this hybrid nature works to Ghosts of Saltmarsh 's strengths.
Most D&D tables can benefit from Ghosts of Saltmarsh . Its adventures can be slipped into almost any D&D campaign, including homebrew ones. Furthermore, creative DMs can turn it into an entertaining campaign in its own right. It's only unhelpful in a completely landlocked D&D setting, and those are rare.
7 Fizban's Treasury Of Dragons
Fizban's Treasury of Dragons is the first of a series of D&D 5e books focusing on specific types of creatures. It faces high expectations due to focusing on one of D&D 's most iconic creature types, and it lives up to them. Fizban's Treasury of Dragons is an interesting, entertaining, and imaginative take on one of fantasy's most beloved creatures.
Fizban's Treasury of Dragons expands the creatures' scope from the relatively mundane examples given in the Monster Manual and other books. It introduces new types of gem dragons, undead dragons, and more. Even outside of its new creatures, the book's new player options and magic items are a welcome sight for most tables.
6 Mordenkainen's Tome Of Foes
D&D 5e has had several follow-ups to the Monster Manual over its lifespan. Of the edition's many monster books, none have matched Mordenkainen's Tome of Foes . It fills a pressing need in D&D 5e , that of suitable monsters for high-level and epic games. It manages to do so with aplomb.
Mordenkainen's Tome of Foes ' creatures are some of D&D 5e 's best and most imaginative. Enemies like astral dreadnoughts, demon lords, and sword wraith commanders make for unforgettable encounters. It averts the problems plaguing the Monster Manual and other books where monsters rely on basic attacks and large hit point pools to threaten players.
RELATED: The 20 Best Devils In D&D And How To Use Them Properly
5 Tasha's Cauldron Of Everything
Tasha's Cauldron of Everything is just the second player-focused expansion to come out in almost a decade of D&D 5e . It expands on the game in almost every way, but with a significant focus on new subclasses, feats, spells, and magic items for players to use when creating and leveling up their character.
Tasha's Cauldron of Everything has many well-liked features. It brings the artificer class to a more general D&D population, introduces several psionic subclasses, and has some of D&D 5e 's best magic items. However, it has several pressing flaws. These range from sub-bar fighter builds that recommend worthless feats to infamously unbalanced options like the D&D 5e Twilight Domain cleric.

4 Curse Of Strahd
D&D 5e has more premade campaigns than any other type of sourcebook. They're the edition's most frequent releases and the most varying in quality. Most fans agree that over half a decade after its release, Curse of Strahd remains the best . It's a reimagining of the classic D&D adventure "I6: Ravenloft" that once again has players battle the iconic Strahd von Zarovich.
Curse of Strahd combines a palpable horror-adventure tone with a thrilling setting and gripping villain. It's a lethal and challenging D&D 5e campaign that isn't afraid to inject some humor and warmth into events when necessary. It suits players who like exploration, combat, story, or some combination of all three.
3 Eberron: Rising From The Last War
D&D 5e has had many setting guides, including two for the Eberron setting. However, most players agree that Eberron: Rising from the Last War is unmatched. It reimagines one of D&D 's most beloved and distinctive settings for the new edition without losing any of its charm or iconic magic technology aesthetic.
Eberron: Rising from the Last War is often the standard other setting guides are measured against. Every page bursts with information and content a D&D DM can use in an Eberron campaign, going into the right level of detail at every point. Its content is also invaluable for non-Eberron D&D DMs, including its magic items, race options, and the artificer class.
RELATED: Every D&D 5e Campaign Setting, Ranked
2 Player's Handbook
The Player's Handbook is the single most essential book for any D&D game. It serves as the core manual for the game, introducing the rules for character-building and adventuring. However, the Player's Handbook remains valuable long after a group learns the rules. It's one of the single biggest sources of player options in the entire edition.
The Player's Handbook races, classes, and subclasses are more straightforward and archetypal than the niche options in later books, but they're by no means boring. Players can create satisfying and perfectly viable characters using it as their only resource. Its only flaw is certain suboptimal subclasses like the D&D 5e Beast Master ranger.
1 Xanathar's Guide To Everything
Xanathar's Guide to Everything is the first significant expansion to D&D 5e . It focuses more on player options than anything else, but includes an entire section on new DM tools. Far and away, fans agree it's the best and most vital D&D sourcebook outside of the core three because of its sheer quality.
Xanathar's Guide to Everything contains many of the game's best and most beloved subclasses, such as the D&D 5e Gloom Stalker ranger, the Grave Domain cleric, and the Swashbuckler rogue. Its DM tools also expand on D&D 5e in valuable ways, such as introducing more complex traps and building on much of the Dungeon Master's Guide 's advice.

DnD 5e Books List
By: Author Bryan Truong
Posted on Last updated: October 15, 2023
Categories DnD Rules , Dungeons & Dragons

Read on for a complete list of all of the Dungeons & Dragons 5th edition books and supplemental materials.
All products recommended on GameCows are independently selected by our editorial team. If you make a purchase through any of these links, we may receive a commission .
Table of Contents
Core Rule books
There are the essentials that are needed to get started in the world of Dungeons & Dragons . You could arguably just grab the Player’s Handbook and have quite a lot of the information, but if you want to go more than a few sessions, all 3 are necessary to really create a long-term DnD game. Find a complete list of all the DnD 5e Books in our guide below including DnD Handbooks and DnD Sourcebooks.
DnD Handbooks
Player’s handbook (phb).
The Player’s Handbook is the first stop for every player. It teaches the basic rules of the game, but more importantly, it has all the information on how to build your character . With this are all the spells, abilities, feats, and all the other cool stuff that your character will one day learn while they adventure through the world of DnD.
Out of the three core rulebooks, this is ESSENTIAL. You can’t play without it.

Dungeon Master’s Guide (DMG)
This book is only for the poor soul that takes on the role of DM. It’s chained to their arm by the other players and it never comes off. Just kidding.
The Dungeon Master’s guide is just what the title says. It’s a reference book with a ton of information on how the game is played. It includes extra rules, tips on how to run a game, templates, maps , and lore.
It’s incredibly useful if you’re the Dungeon Master, and it’s pretty useful for players to look through as well to help them get an idea of the rules.

Monster Manual (MM)
This is the most fun of the three core books. The Monster Manual includes all the iconic DnD monsters and creatures as well as stats and abilities. This is essential for the DM to create encounters for their players. There’s everything from kobolds , dragons, bandits, crab people, beholders , and, of course, the tarrasque.
It’s a must-have reference, otherwise, you just have to wing it and hope for the best.

Supplement Books
The supplemental books expand upon the core books. They just add more of everything. More classes, more items, more monsters, and more spells. Each one has its own theme and flare.
Bigby Presents: Glory of the Giants
Bigby Presents is a small but content-packed update to the lineup of DnD supplement books. It was released on August 15, 2023.
The update as you might guess from the names focuses on adding giants into the mix. Like some of the other main supplements, this one is introduced by a major player in the Forgotten realms similar to Tasha or Xanathar. Bigby the Wizard is our guide for this newest tome to add to your collection.
This supplement focuses heavily on giants. This adds extra rules and information for adding giants into your campaign. It’s geared more towards higher-level characters. This is mostly information that’s good for Dungeon Masters. There’s less information and customization options for players, but there is some good stuff, especially for Barbarian players.
This supplement includes:
Subclass
- Path of the Giant
- Rune Shaper
- Strike of the Giants
- Ember of the Fire Giant
- Fury of the Frost Giant
- Guile of the Cloud Giant
- Keenness of the Stone Giant
- Soul of the Storm Giant
- Vigor of the Hill Giant
Backgrounds
- Giant Foundling
- Rune Carver

Volo’s Guide to Monsters (VGtM)
Think of Volo’s guide as an extension to the Monster Manual. It adds a lot of new lore to iconic Dungeons & Dragons monsters. It adds new information, monster variants, and even helps build encounters by giving the DM access to maps of different monster lairs and dens.
Perhaps the most exciting thing about Volo’s guide is the extra races that it adds.
For regular character options, Volo adds:
- Aasimar – Celestials like angels or genies
- Firbolg – Cousins to giants
- Goliath – Strong tribal mountain people
- Kenku – Sentient Bird People
- Lizardfolk – Lizard People
- Tabaxi – Cat People
- Triton – Fish or Naga-like People
There’s also a section that adds playable monster races.
- Yuan-Ti Purebloods

Xanathar’s Guide to Everything (XGtE)
As the name might suggest Xanathar’s Guide to Everything adds a little bit of… everything.
The biggest reason to get Xanathar’s guide is for the subclasses. This supplemental book adds a ton of new subclasses and rules for each.
- Path of the Ancestral Guardian
- Path of the Storm Herald
- Pat of the Zealot
- College of Glamour
- College of Swords
- College of Whispers
- Forge Domain
- Grave Domain
- Circle of Dreams
- Circle of the Shephard
- Arcane Archer
- Way of the Drunken Master
- Way of the Kensei
- Way of the Sun Soul
- Oath of Conquest
- Oath of Redemption
- Gloom Stalker
- Horizon Walker
- Monster Slayer
- Inquisitive
- Swashbuckler
- Divine Soul
- Shadow Magic
- Storm Sorcery
- The Celestial
- The Hexblade
DMs will also get a lot of useful new information by adding new tables, helpful systems to build encounters, new revamped trap rules, and guides to add non-combat downtime to your game.

Mordenkainen’s Tome of Foes (MToF)
This supplemental book is a big boost to DMs. The tome of foes adds a ton of lore, but this time for various races and enemies.
Mordenkainen’s Tome takes races seriously. It adds a lot of new player options for player characters by adding completely new races to choose from as well as adding subrace options for existing races. Tieflings in particular get a wide variety of options here with 8 new subrace options to choose from.
Classic DnD races aren’t forgotten either. The tome even dives deeper into gnomes, elves, and dwarves. In addition to all of this, there are a ton of new monsters arranged by challenge rating which is a huge boon for DMs when creating encounters, and in true DnD fashion, it includes a ton of new lore for all those fun new creatures.

Tasha’s Cauldron of Everything (TCoE)
Tasha’s Cauldron adds another big surge of information to your DnD world. This supplement focuses on new subclasses for players and new rules and tools for Dungeon Masters.
Each of the 12 standard classes gets 2-3 new subclasses to bolster the party. Well… relatively new. Some of the classes were published before in different campaign modules, but are officially printed here in Tasha’s Cauldron of Everything. All in all, there are 26 new subclasses for players to choose from.
Dungeon Masters will have fun with new tools like rules and guides for having a Group Patron that supports the entire group and adds another dimension to group dynamics and goals.
Tasha narrates this book similarly to Xanathar’s guide, and she adds a lot of new information when it comes to spells and magical items. She adds 21 new spells, 36 magical items , and rules for magical tattoos.

Fizban’s Treasury of Dragons (FToD)
Fizban the Archmage is our guide here, and he takes the Dragon portion of Dungeons and Dragons very seriously.
Unsurprisingly, Treasury of Dragons adds a ton of new information, all geared toward dragons.
Players will find they have more customizable options for Dragonborn characters, and subclasses for Monks and Rangers that give them draconic ancestry. There’s also more in-depth lore featuring the mighty dragons Bahamut and Tiamat as well as introducing brand new dragons into 5e. If you’re looking for a classic dragon experience in your DnD this is going to be incredibly useful to both the DM and the players.

Mordenkainen Presents: Monsters of the Multiverse (MPMM)
Although one of the newest books to come out, Monsters of the Multiverse has quickly become an essential book in the DnD 5e repertoire. It includes 250 new monsters and state blocks as well as reworking old ones with the added story, history, and backgrounds. In addition to this, it also adds dozens of new playable races to the game. This sourcebook alone adds a ton of available options for your players and it’s perfect for those who want to try something a little different from Orc, Elf, or Dwarf.
Campaign Settings
These books all bring the official world of Dungeons & Dragons to life. This is in the Forgotten Realms universe. These are fantastic resources for Dungeon Masters whether you’re brand new or have been playing since Gary Gygax’s first edition. These are pre-built campaigns that can be run as-is or customized to your group’s playing style.
The Sword Coast Adventurer’s Guide (SCAG)
This first book is a bit of a mixture of a campaign guide and a supplement guide. The Sword Coast Adventurer’s Guide was one of the first books published and a lot of the information has since been republished in other guides.
Sword Coast Adventurer’s Guide gives some extra information and variant classes but mostly think of it as an introduction to Faerun and the Sword Coast. This is where a lot of the big modules take place.

Guildmasters’ Guide to Ravnica (GGtR)
Ravnica exists on its own plane. It’s a sprawling interconnected cityscape that’s filled with guild halls, ruins, and slums.
There is an issue, though. Ravnica is not only on a different plane of existence it’s also a completely different franchise.
For those of you in the know, Ravnica is a part of the Magic: The Gathering world, and The Guildmaster’s Guides to Ravnica is one of two crossover sourcebooks that gives players rules to explore some of Magic: The Gathering’s interesting lore.

Acquisitions Incorporated (AI)
Penny Arcade’s webcomic has been around since 1998 and has been creating fun content ever since. Acquisitions Incorporated was originally their podcast showcasing DnD 4e, but has since adapted to the newest 5e.
This collaboration sourcebook gives players everything they’ll need to create their own pseudo-corporate adventuring company in the 5e DnD world.

Eberron: Rising from the Last War (RftLW)
Eberron is DnD’s grittier older brother that stays out late and smokes cigarettes. Eberron came from, Wizards of the Coast contest winner Keith Baker and has been a staple in the DnD world ever since.
This sourcebook brings in a ton of information adapted for 5e as players struggle with a post-apocalyptic setting.

Explorer’s Guide to Wildemount (EGtW)
This is a massive injection of fresh content from the ever-popular DnD troupe, Critical Role. They previously published a different book, the Tal’Dorei Campain Setting, but this is the first official module published in collaboration with Wizards of the Coast.
It has a ton of new monsters and character classes and comes with pre-built campaigns perfect for players to test out the new rules and content.

Mythic Odysseys of Theros (MOoT)
This sourcebook adds everything players and DMs will need to create their own adventures in the Theros setting.
This is another Magic the Gathering crossover, but this time it’s heavily influenced by ancient Greece. It’s a highly thematic setting and adds some variant races for players to create Centaurs, Tritons, and Satyrs. It’s the perfect supplement if you plan on running a Greek mythology -inspired campaign.

Van Richten’s Guide to Ravenloft (VRGtR)
If you’re creating a horror -themed campaign, this sourcebook is a must. Ravenloft is known for its creatures that go bump in the night.
It includes new rules to create some truly horrific monsters and has some new thematically appropriate subclasses. Perhaps the biggest takeaway is the incredibly popular Hexblade Warlock subclass that is introduced here.
If you’re looking for a dark, horror-themed setting, then this is a must-have.

Strixhaven: A Curriculum of Chaos (SaCoC)
Welcome to Strichave, the magical university where owls don’t deliver your mail, they’re your classmates.
Strixhaven is another crossover setting from Magic the Gathering that gives players and DMs information on the University of Strixhaven. Included are several new adventure modules that will get your students from freshman spellcasters to full graduates of the university. It also includes new race options that add Owlin , an owl-based race that’ll fit right at home in the university.
Create your own school, explore Strixhaven, or even try and recreate your own Hogwarts. That’s the beauty of DnD. You can create whatever you want.

DnD Adventures Books
This next set of books are Adventure modules. They’re pre-built campaigns that will help dungeon masters run a campaign within the DnD world from start to finish. Some will be designed to take a level 1 player all the way up to max level, and others will be brutally difficult for a full party of level 20 characters.
They are full of characters, backstories, maps , and anything else a budding DM will need to run their first campaign…or their 100th.
Lost Mine of Phandelver (LMoP)
This is the classic DnD starter campaign. It came with the original starter set that included everything a new player needed to jump right into the game.
Players will be introduced to the DnD world as they start as caravan guards at level 1 and grow into the heroic adventurers they were always destined to be.
This is a starter campaign that takes characters from levels 1-5.

Phandelver and Below: The Shattered Obelisk
Ready to return to the Lost mines of Phandelver?
Phandelver and Below: The Shattered Obelisk is a continuation of the introductory adventure included in the DnD starter kit. The starter adventure brings players from level 1-5 while introducing all of the basic rules and with a starter campaign. What happens after you finish though and want to keep going?
Before you had to simply create your adventuring campaign, but now with the release of Phandelver and Below: The Shattered Obelisk players can now continue on where the story left off. This supplement includes the original starter campaign but now expands and builds upon it by bringing your characters up to level 12 upon completion.
It’s a fantastic supplement and rounds out the starter campaign into a full-fledged adventure. In addition, there are multiple supplements like maps, bestiaries, and magic item lists for use in the included campaign or to help you build your own world.
It takes everything that the starter set gives you and then keeps adding content until you have a full supplement.

Hoard of the Dragon Queen (HotDQ)
Part of the Tyranny of Dragons campaign, Hoard of the Dragon Queen is another excellent place to start for new players. It sets up an epic campaign focusing on dragons and Tiamat the Evil Dragon queen in particular.
Players start out saving a simple farming town from bandit attacks and will quickly find themselves drawn into a world of dragon cultists, political intrigue, and dragons.
This campaign is meant for players at level 1 and brings them to level 7. The story continues with Rise of Tiamat.

Princes of the Apocalypse (PotA)
Levels 1-15
Princes of the Apocalypse is one of the older 5e modules but sets the tone for many of the future supplements. Unlike its predecessors, it’s a more open sandbox-type of world that the players can explore on their own.
In the northern end of Faerûn, 4 different elemental cults are gathering power to unleash a devastating elemental blow to the world.
It offers a fun story starting from level 3 that includes a few tutorial missions to introduce the world and power up the players to start the module. It also includes quite a few new monsters of varying challenge ratings that can add quite a bit to any campaign, not just the Princes of the Apocalypse module.

The Rise of Tiamat (RoT)
Levels 8-15
The Rise of Tiamat is the sequel to Horde of the Dragon Queen. This continues directly where Horde of the Dragon Queen leaves our intrepid adventurers and does a fantastic job of putting the final touches on the campaign.
It’s not as free-form as some of the other modules and is a bit of a railroad throughout the two modules, but that makes it excellent for newer players who aren’t quite sure what to expect from a 5e game.
They also do an incredible job of ending the whole thing with the party’s actions having direct consequences on the outcome of the story.

Out of the Abyss (OotA)
Out of the Abyss is another module that was one of the first to come out for the 5e system. It improved upon both the Tyranny of Dragons and Princes of the Apocalypse settings.
Players are immediately captured by Drow Elves and taken to the Underdark where they escape and find out that Demons have grown in number and in power in the Underdark. The players will be pulled into the campaign and attempt to thin the demonic plague underground.
The fun part about Out of the Abyss is the setting. The Underdark makes for a compelling and dark setting for players, but the main critique of Out of the Abyss is the number of NPCs introduced.
The story is heavily dependent upon a huge cast of characters that pop in and out of the setting, and it can be a bit overwhelming. It sometimes seems the main characters are not the player characters, but the numerous NPCs that appear in the setting.

Curse of Strahd (CoS)
Levels 1-10
Curse of Strahd is an absolute classic when it comes to DnD modules. If you haven’t played it yet, then now is a good time. It was rewritten and revamped for 5e by the original authors of the classic campaign, and was once again re-released with all new editions and errata in 2020.
The story behind the original scenario came about when the original author was looking to create a Vampire-themed campaign. Vampires in earlier editions were simply an entry in the Monster Manual and he felt that did a disservice to the mythical creature and he invented Strahd, THE VAMPIRE of the DnD world.
It’s a classic and has been getting so much attention for a reason. Thematically, it’s fantastic and it’s an all-around amazing experience. We highly recommend you give it a try.

Storm King’s Thunder (SKT)
Levels 1-11
In the Storm King’s Thunder module, the great Storm King Hekaton is missing. The power vacuum left behind is starting to show devastating results. The various tribes of giants, no longer in check by the Storm King are rampaging throughout the world.
One of the most interesting things about this module is the way it starts. Instead of being heroes of legend, a mercenary team, or the other usual party starting points, Storm King’s Thunder starts players off little more than NPCs. They’re civilians that wander into the world and need to react to stay alive. There’s also a massive sandbox feel that makes Storm King’s Thunder very open-ended and easily customizable to any playing style.

Tales from the Yawning Portal (TftYP)
Tales from the Yawning portal has good value for money. It’s an anthology of several previous modules put together.
- The Sunless Citadel
- The Forge of Fury
- The Hidden Shrine of Tamoachan
- White Plume Mountain
- Dead in Thay
- Against the Giants
- Tomb of Horrors

Tomb of Annihilation (ToA)
The Wasting disease known as the Deathcurse slowly kills and prevents any afflicted from ever being revived. It’s a terrible way to die, and it’s slowly spreading.
Tomb of Annihilation is a reimagining of the Tomb of Horrors and is essentially an updated interpretation of the classic that’s been rewritten for 5e. The original Tomb of Horrors was from the mind that brought us all DnD in the first place, Gary Gygax.
It’s a difficult dungeon run with a time limit that takes new characters from levels 1-15 and can be brutally difficult for the unprepared.

Waterdeep: Dragon Heist (WDH)
Welcome to Waterdeep one of the most famous cities in the DnD world. Waterdeep is a huge area to explore and offers an incredible heist setting.
It’s one of the better modules for newer players. It offers a lot of different areas to explore and is a great place to start any epic campaign. Waterdeep as a setting offers near limitless possibilities while still keeping the party together.
Waterdeep: Dragon Heist offers a ton of different adventures that are very easy to mix and match to the party’s needs.

Waterdeep: Dungeon of the Mad Mage (WDotMM)
Levels 5-20
Dungeon of the Mad Mage is the first module intended for higher-level players. The premise is simple and straightforward, there’s a crazy mage that turned a mountain into their personal dungeon filled with trapped adventurers and other nasty creatures. The party is going to go in run through the dungeon and grab the loot.
It’s pretty straightforward, but that doesn’t mean that it’s going to be easy. It’s great for Min/Max players. It’s going to be difficult to complete the dungeon, but if you like tricky situations and power leveling your character to max out stats and abilities this is going to be a great choice for a campaign.

Stranger Things: The Hunt for Thessalhydra (STHfT)
Levels: Various
This comes with the Stranger Things starter set. You won’t be able to find The Hunt for Thessalhydra by itself unless you buy it second-hand.
The Starter set comes with pre-generated characters and a campaign based on the one Will from Stranger Things ran during the Netflix Original show.
If you’re a fan of the show and wanted to get into DnD after watching it, then this is definitely one of the best places to start. It’s a nice way to get new players into the game especially if their original interest in the game is from Stranger Things.

Ghosts of Saltmarsh (GoS)
This is another anthology of modules from previous DnD editions. They’ve all been updated and added to for 5e and include some beloved classics.
Included are:
- The Sinister Secret of Saltmarsh
- Danger at Dunwater
- Salvage Operation
- Isle of the Abbey
- The Final Enemy
- Tammeraut’s Fate

Journeys Through the Radiant Citadel (JTRC)
Journeys Through the Radiant Citadel is an excellent resource for any DM. It focuses on the new location, The Radient Citadel. Since it is located within the Ethereal plane in between the multiverse it can easily fit into any campaign or with any group of adventurers. It’s filled with 13 stand-alone adventures for levels 1 – 14, so no matter what level you are, you’ll be able to experience some of the wonder and excitement of this new setting.
Keys from the Golden Vault (KGV)
I’m a huge fan of heists in both movies and games. I don’t care what the Rick & Morty episode says, Heists are cool.
That being said Keys from the Golden Vault is one of the last sourcebooks to come out for DnD 5e and I’m jazzed to play it. Keys from the Golden Vault includes 13 short adventures that can be played individually or put together to create a larger narrative. Players will receive quests from the mysterious Golden Vault organization and sneak and scheme their way to riches. Or as a DM you can lift the heists straight out of the book and add them into your own adventures with a few tweaks.
I’m really impressed with this scenario book and I couldn’t wait to get it to the table.
Essentials Kits
This is another starter kit that helps completely new players jump into the game. It includes edited-down rules that only cover the essentials and comes with several pre-generated campaigns to get players rolling dice quickly.
It’s a nice starter set and comes with everything you’d need to start playing right away, but it’ll eventually run thin if you want to expand the world to everything DnD has to offer. Overall though, it’s perfect for beginners and makes a nice gift for someone who has always shown interest but never had the chance to play.
Baldur’s Gate: Descent into Avernus (BGDiA)
Levels 1-13
Descent into Avernus is one of the larger modules put out. It starts players off in the famed city of Baldur’s Gate . From there, players will eventually go through a story of redemption where they’ll journey into the nine layers of hell itself to find their redemption.
It’s a very story-heavy module that offers great value for money. It has plenty of twists and turns and is perfect for a group that wants to sit down for a long epic campaign.

Dungeons & Dragons vs Rick and Morty
This one’s a little ridiculous. If you’re a fan of Rick & Morty you probably already have an idea of the shenanigans that you’re in for here.
Similar to the Stranger Things starter set, Rick and Morty created their own themed starter with quick-start rules, pre-generated characters, and the starter campaign The Lost Dungeon Of Rickedness: Big Rick Energy.
If you’ve watched the show you know exactly how this type of campaign is going to go. It’ll be overpowered murder hobos all over the place, but it’ll be a lot of fun.

Icewind Dale: Rime of the Frostmaiden (IDRotF)
Rime of the Frostmaiden comes after the Icewind Dale trilogy, so if you’re familiar with the video games and other settings that Icewind Dale has been adapted to you’ll feel right at home.
The focus in Rime of the Frostmaiden is in the Ten-Towns area. It feels as if John Carpenter took a hand in writing this because it often feels like characters are in the classic horror movie The Thing . There are multiple starting points, and multiple endings included.
Rime of the Frostmaiden is probably better for intermediate-experienced DMs as there’s so much that could potentially happen. If you’re unsure it’s still fun to read as a DM and see all the branching paths and how they could potentially meet up.

Candlekeep Mysteries (CM)
If you or your players are looking for more of a grab bag, Candlekeep Mysteries is another anthology of all-new modules. It has various levels and mini-adventures that will keep you busy for quite some time. You can also mix and match, throwing your own players into the scenario that best fits the party level.
- The Joy of Extradimensional Spaces (level 1) by Michael Polkinghorn
- Mazfroth’s Mighty Digressions (level 2) by Alison Huang
- Book of the Raven (level 3) by Christopher Perkins
- A Deep and Creeping Darkness (level 4) by Sarah Madsen
- Shemshime’s Bedtime Rhyme (level 4) by Ari Levitch
- The Price of Beauty (level 5) by Mark Hulmes
- Book of Cylinders (level 6) by Graeme Barber
- Sarah of Yellowcrest Manor (level 7) by Derek Ruiz
- Lore of Lurue (level 8) by Kelly Lynne D’Angelo
- Kandlekeep Dekonstruktion (level 9) by Amy Vorpahl
- Zikran’s Zephyrean Tome (level 10) by Taymoor Rehman
- The Curious Tale of Wisteria Vale (level 11) by Kienna Shaw
- The Book of Inner Alchemy (level 12) by Daniel Kwan
- The Canopic Being (level 13) by Jennifer Kretchmer
- The Scrivener’s Tale (level 14) by Brandes Stoddard
- Alkazaar’s Appendix (level 15) by Adam Lee
- Xanthoria (level 16) by Toni Winslow-Brill

The Wild Beyond The Witchlight (TWBtW)
This is an interesting module. It takes place in the Feywilds, but that could mean anything really, so any campaign no matter what the setting can throw this fairy carnival into the mix. Another interesting tidbit is that there’s a non-combat way to solve your problems in every single scenario.
I know combat is a huge part of DnD, but it’s honestly usually the oddball ways players complete their objectives that are the most memorable. It’s an interesting book and definitely worth a look if you’re looking to shake up your game with something a little different.

Critical Role: Call of the Netherdeep (CRCotN)
Levels 3-12
Critical Role has slingshotted DnD in the public eye. Our favorite band of voice actors has helped create this new module. This is the second official collaboration between the team at Critical Role and Wizards of the Coast.
It includes a bunch of new thematic adventures in Exandria and even includes an underwater adventure, which I personally think is an underused setting.

Dungeons & Dragons: Young Adventurer’s Guide
Although not an official sourcebook, the Young Adventurer’s Guide series is an officially licensed product published by Penguin Random House. They’re designed with the younger crowd in mind and are very handy guides that walk young players through creating their own campaigns using specific features of DnD. Each book talks about a specific aspect of Dnd like, monsters, spells, weapons, and dragons. Included are easy-to-understand rules, adventure hooks, and a simplified guide for young players completely new to the game.
So far there are 6 books in the series:
Beasts & Behemoths

Dragons & Treasures
No creature is more fascinating and terrifying to an adventurer than a dragon! This illustrated guide takes a deeper look at the abilities, personalities, and treasure collections of every major dragon type in Dungeons & Dragons.
Ever wanted to learn more about dragons? Well, now you can! Dragons & Treasures: A Young Adventurer’s Guide takes young players on an in-depth tour of all things dragon. Readers will learn about dragons’ unique characteristics, their fabled treasures, and the wondrous artifacts that they horde in their lairs.
As a beginner book, Dragons & Treasures walks readers through many of the aspects of DnD that might be intimidating for first-time players. It gives helpful advice, storytelling tips, and encouragement all along the way. So, if you want to incorporate more dragon lore into your starter adventure, this is definitely the best place to start.

Dungeons & Tombs

Monsters & Creatures

Warriors & Weapons

Wizards & Spells

Extra Life Charity Content
Extra Life is a charity organization that holds events to raise money for the Children’s Miracle Network. It started as a bunch of gamers banding together for a good cause and has only grown since. They’re an incredible organization that does a world of good for people in need, and they always have fun ways to bring charity and gaming together.
They’ve put out several different mini-modules for their event. I highly suggest jumping onto their site and signing up for their newsletter. They’re always up to something, it’s always fun, and it’s always for a good cause.
The Lost Kenku
This mini-quest has the party trying to find a lost Kenku wandering in the woods.
One Grung Above
If you want to play a Grung, a humanoid frog person, this supplement gives players a full set of rules including stats.
The Tortle Package
The information here has been republished in The Explorer’s Guide to Wildemount. If you want to add the Tortle race to your campaign you’ll need either one of these supplements. It includes all the rules and stats and how to incorporate them into your campaign.
Volo’s Waterdeep Enchiridion
This supplement adds a ton of information on the city of Waterdeep. It’s an interesting read, but essential if you want to delve a little deeper into the city.
Lost Laboratory of Kwalish
Levels 5-10
This is a reprint of the Advanced DnD campaign, Expedition to the Barrier Peaks (1980). It’s a pretty interesting blast from the past. It’s a little all over the place thematic-wise, but the 80s were a wild time.
Adventure with Muk
This is an adorable module. It’s filled with cartoony graphics and customized character sheets . It’s also a coloring book. Yes, every single page is meant to be colored in and played with. It’s fun for the whole family.
Infernal Machine Rebuild
This one is really cool, and a must for fans of the Artificer class . In this campaign, players are on the lookout for parts of Lum the Mad’s fabled machine.
Mordenkainen’s Fiendish Folio
If you’ve been playing since the Advanced DnD rules you may find that this looks familiar. It’s a reprint of the DnD Fiendish Folio updated for 5e.
Locathah Rising
Have you ever wanted to be a fish person? Locathah Rising is a mini-campaign for level 9 players and includes the rules for creating your very own Locathah player character.
Domains of Delight
Similar to Shadowfell’s Domains of Dread, the Feywild has its own Domains of Delight. This mini supplement comes with the rules to create your own Feywild Domain with their own Archfey.
Minsc & Boo’s Journal of Villainy
Fans of the classic Baldur’s Gate video game will undoubtedly recognize Minsc and Boo. Their journal adds notes of new monsters and NPCs that DMs can use to add to their own adventures.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.
- Buy Me a Coffee
D&D 5E Books
Dungeon master assistance.
Where anyone over 18 can share thoughts and ideas on RPGs.
Most of the links below will take you to a page on Amazon where you can learn about the book and purchase it if you choose to. I will receive a small commission form anything you purchase from Amazon when you arrive there as a result of following one of these links. The price of the items don’t change.
Dungeons & Dragons, 5e Books
by Wizards of the Coast
Core Rul e books Player’s Handbook published 2014 Dungeon Master’s Guide published 2014 Monster Manual published 2014
Boxed Sets Dungeons & Dragons Starter Set published 2014 Contains the adventure Lost Mine of Phandelver Dungeons & Dragons Art & Arcana: A Visual History published 2018 Contains art prints and the history of D&D. Dungeons & Dragons Essentials Kit published 2019 Contains the adventure Dragon of Icespire Peak Dungeons & Dragons Starter Set published 2019 Contains the adventure Hunt for Thessalhydra Dungeons & Dragons vs Rick and Morty published 2019 Dungeons & Dragons Rules Expansion Gift Set published 2022 Dungeons & Dragons Accessories Set 1 published 2022
Supplements Volo’s Guide to Monsters published 2016 Xanathar’s Guide to Everything published 2017 Mordenkainen’s Tome of Foes published 2018 Tasha’s Cauldron of Everything published 2020 Fizban’s Treasury of Dragons published 2021 Monsters of the Multiverse published 2022
Campaign Settings The Sword Coast Adventurer’s Guide published 2015 Guildmasters’ Guide to Ravnica published 2018 Acquisitions Incorporated published 2019 Eberron: Rising from the Last War published 2019 Explorer’s Guide to Wildemount published 2020 Mythic Odysseys of Theros published 2020 Van Richten’s Guide to Ravenloft published 2021 Strixhaven: A Curriculum of Chaos published 2021
Adventures Hoard of the Dragon Queen published 2014 The Rise of Tiamat published 2014 Princes of the Apocalypse published 2015 Out of the Abyss published 2015 Curse of Strahd published 2016 Storm King’s Thunder published 2016 Tales from the Yawning Portal published 2017 Tomb of Annihilation published 2017 Waterdeep: Dragon Heist published 2018 Waterdeep: Dungeon of the Mad Mage published 2018 Ghosts of Saltmarsh published 2019 Baldur’s Gate: Descent into Avernus published 2019 Icewind Dale: Rime of the Frostmaiden published 2020 Candlekeep Mysteries published 2021 The Wild Beyond The Witchlight published 2021 Critical Role: Call of the Netherdeep published 2022 Journeys Through the Radiant Citade l published 2022
Extra Life Charity content The Lost Kenku One Grung Above The Tortle Package Volo’s Waterdeep Enchiridion Lost Laboratory of Kwalish Adventure with Muk Infernal Machine Rebuild Mordenkainen’s Fiendish Folio Locathah Rising Domains of Delight Minsc & Boo’s Journal of Villainy
Upcoming books Spelljammer: Adventures in Space Release Date: August 16, 2022 Dungeons & Dragons Accessories Set 2 Release Date: August 16, 2022
by Goodman Games
Original Adventures Reincarnated #1: Into The Borderlands published 2018 #2: The Isle of Dread published 2019 #3: Expedition to The Barrier Peak published 2019 #4: The Lost City published 2020 # 5: Castle Amber published 2020 #6: The Temple of Elemental Evil published 2021
5E Adventures Glitterdoom The Fey Sisters’ Fate T he Pillars of Pelagia War-Lock Into the Dragon’s Maw Raiders of The Lost Oasis The Fallen Temple The Castle in the Sky The Forgotten Hive Mystery Beneath The Monastery Beneath The Keep Drowning Caverns of The Fish-God
by Kobold Press These guys have a lot of great adventures, monsters, and more. These are just their D&D 5E books.
Cat & Mouse Published 2015 Last Gasp Published 2015 Midgard Heroes Published 2015 The Raven’s Call Published 2015 Tomb of Tiberesh Published 2015 Book of Lairs Published 2016 Grimalkin Published 2016 Southlands Heroes Published 2016 A Dozen One-Shot Adventures Published 2017 Streets of Zobeck Published 2017 12 Peculiar Towers Published 2018 Creature Codex Published 2018 Creature Codex Lairs Published 2018 Eldritch Lairs Published 2018 Midgard Heroes Handbook Published 2018 Return to Castle Shadowcrag Published 2018 Shadows of the Dusk Queen Published 2018 Tomb of Mercy Published 2018 Zobeck Gazetteer Published 2018 Courts of the Shadow Fey Published 2019 Margreve Player’s Guide Published 2019 Midgard Sagas Published 2019 Necropolis of the Mailed Fist Published 2019 Tales of the Old Margreve Published 2019 Deep Magic Published 2020 Tome of Beasts Published 2020 Tome of Beasts 2 Published 2020 Tome of Beasts 2: Lairs Published 2020 Underworld Lairs Published 2020 250 Best Magic Items Published 2021 Midgard Worldbook Published 2021 Scarlet Citadel Published 2021 Southlands Worldbook Published 2021 Southlands Player’s Guide Published 2021 Warlock Grimoire 2 Published 2021 Witiker’s Well of Wondrous Magic Items Published 2021 Vault of Magic Published 2022 Warlock Grimoire 3 Published 2022 Warlock Lairs – Into The Wilds Published 2022
Other Publishers
Critical Role: Tal’Dorei Campaign Setting Published 2017 Michael Shea: The Lazy Dungeon Master Published 2012 Michael Shea: Return of the Lazy Dungeon Master Published 2018
Share this:
Subscribe to blog via email.
Enter your email address to subscribe to this blog and receive notifications of new posts by email.
Email Address:

Recent Posts
- FRPG – Betting
- Tales of the Valiant /or/ D&D v5.5 ?
- D&D 5E vs. Level Up: Advanced 5th Edition
- D&D 5E vs. Pathfinder Second Edition
- D&D 5E vs Tales of the Valiant
- Dragon Hunt – A Novel
- House Rules
- Not D&D RPG
- One D&D
- Optional rules
- Playing Aids
- Reference Material
- Uncategorized
- Blog (tribality)
- Bog (Children of the Ampersand)
- Bog (Fantastic Maps)
- Bog (World Builder)
- D&D 1E/3E to 5E Monster Converter
- D&D Basic Rules
- D&D Beyond
- D&D Character Generator (AideDD)
- D&D Character Generator (D&D Beyond)
- D&D Character Generator (First Character)
- D&D Character Generator (Random)
- D&D Sage Advice
- D&D Tools (AideDD)
- D&D Tools (Leugren)
- D&D Wizards of the Coast
- Dice Roller
- RPG Tools (donjon)
- RPG Tools (Goblinist)
- Virtual Tabletop (Fantasy Grounds)
- Virtual Tabletop (Foundry)
- Virtual Tabletop (MapTool)
- Virtual Tabletop (Owlbear Rodeo)
- Virtual Tabletop (Roll20)
- Virtual Tabletop (Shard Tabletop)
Site Maintenance
- Entries feed
- Comments feed
- WordPress.com

- Already have a WordPress.com account? Log in now.
- Follow Following
- Copy shortlink
- Report this content
- View post in Reader
- Manage subscriptions
- Collapse this bar

Complete List Of D&D 5e Books Published

D&D 5e has come a long way since starting out as a simple table-top game. From being a regular table-top game confining to the blue box of time, D&D is evolved far beyond the realms. If you are a D&D fan, you know the importance of keeping yourself updated about everything about the game. In addition, you also need to familiarise yourself with every new update the game rolls out.
A seasoned D&D gamer knows there is more to the game apart from casting some amazing spells from characters such as the wizard , sorcerer , bard , druid and some other dope characters that cast some of the most amazing spells.
However, not everyone is well-versed in the game as they should be. Seeing that as we are now months into the fifth edition, it is only fair that you get yourself up to speed about everything it needs to offer. Don’t worry, as this won’t have you scrolling through the internet for hours.
If you are looking to brush up on your D&D skills and basic knowledge, we have compiled a list of D&D 5e books. These books will walk you through everything you need to know about the rules, guidelines, and modules published for D&D 5e.
- 1.1 1. The Core Rule Books
- 1.2 2. Supplemental Books
- 1.3 3. Campaign Settings
- 1.4 4. Adventures
- 1.5 5. Essentials Kit
- 1.6 6. Extra Life Charity Content
- 1.7 7. Latest Books
- 2 Conclusion
D&D 5e Books List
As we mentioned above, it is only fair to brush up about everything there is to D&D 5e. Since we are now months into the fifth edition, you might want to get yourself gelled up about the DnD 5e books, including the d&d player’s handbook, monster manual dnd, and so on. These books will help you catch up on the rules and guidelines and help you understand all the modules introduced for the RPG. And without further ado, let’s dig into the D&D 5e books list.
1. The Core Rule Books
I believe the name pretty much sums up everything the book has to offer. Irrespective of whether you are just starting the game or are already a pro, everyone needs to refer to the Core Rules Books every once in a while. Since this book covers everything you need to play D&D 5e, here are the core rulebooks you need to get your hands on ASAP!
I. The Players Handbook
Check Price
The Players Handbook is a must for every player who plays this table-top RPG. In The Players Handbook, you will find everything you need to know about character creation , advancements, backgrounds and skills, exploration and combat, equipment, spells, special abilities , and so much more.
As the game is immersed in a whole full of imagination, you’ll need to arm your character to take on imaginary monsters. Irrespective of whether you are playing or the Dungeon Master, you will need to have The Players Handbook on your person at all times, for this book will teach you everything you need when playing D&D 5e.
II. The Dungeon Master’s Guide
As we mentioned earlier, D&D 5e takes you on an adventure filled with imaginary characters such as wizards, druids, sorcerers, and so on. To add a little spice to your adventure, you can use the Dungeon Master’s Guide to determine the type of adventure you are embarking on, along with the consequences you need to bear.
The DM’s guide will help you create/invent monsters ( can be created online ) and accordingly tell you how to fight a fight, solve mysteries, find and explore fantasy worlds .
III. The Monster Manual
Monsters are the key essence of the game. And with the help of the Monster Manual, you can create and introduce some of the fiercest monsters into the game. From tiny goblins to mighty dragons, you can provide story hooks to each monster to inspire multiple adventures.
You can refer to the monster description given in the book to bring the monster to life. You can spawn these monsters anywhere in the game, from the deepest caverns or in the Outer Planes, to make things more intense.
2. Supplemental Books
To make it easier for you to understand, you can think of supplemental DnD 5e books as DLC’s that are introduced to give you an extended storyline by adding new subclasses, feats, and more monsters into the game. Here are some of the supplemental DnD 5e books you can go for
I. Volo’s Guide To Monsters
As the name suggests, this book takes you on a tour that explores some of the most iconic monsters in D&D history . The book altogether is a deep dive into the D&D lore that provides you with dozens of iconic monsters that you can introduce during the game.
You can involve these new monsters in your adventures. Meanwhile, there are also the new playable races that let you build characters fit for every story within the game.
II. Xanathar’s Guide To Everything
Xanathar is Waterdeep’s most infamous crime lord for those who don’t know. Xanathar holds every piece of information about both friends and foes alike. He then uses this information to develop a plan to threaten them.
Xanathar has a twisted mind that is sharp enough to record anything and everything. Xanathar’s guide is one of the major expansions in the D&D 5e, offering new rules and options for you to explore within the game.
Along with rules and options, this guide also offers new spells, over 25 new subclasses, and a whole new variety of tools needed to enhance your D&D campaign experience.
III. Mordenkainen’s Tomb Of Foes
Mordenkainen is a renowned wizard from the world of Greyhawk. To honor his memory, this tomb is built on his writings following a prolonged lifetime of research and scholarship. Throughout his quest for existence, he has traveled to different realms making friends who have risked their lives to save him and amass the knowledge that resides within him.
To make it easier for you, Mordenkainen’s Tomb Of Foes contains the in-game statistics of numerous monsters in the game along with new devils, demons, elves, sugar, and a vast array of other creatures that exist within the game.
IV. Tasha’s Cauldron Of Everything
Tasha’s Cauldron Of Everything is the latest addition to the game containing over 22 new subclasses . Tasha is a great wizard who has gathered an illustrious career as an adventurer.
Tasha has acquired priceless pieces of lore during all her adventurers and has scattered them through different realms. Meanwhile, her enemies are hell-bent on getting their hands on Tasha’s lore.
With Tasha’s Cauldron of everything, you get expanded subclasses, more character options, added rule options, and a whole new armory of puzzles.
V. Fizban’s Treasury Of Dragons
The Fizban’s Treasury Of Dragons is a must-have book if you are an avid dragon lover. If you didn’t know, Fizban is a divine war hero and an avatar of God himself who is equipped to guide you through the mysteries of the dragonkind.
Fizban’s Treasury Of Dragons introduces gem dragons into D&D 5e. In addition, it provides you with different tools to help craft your dragon adventures , followed by detailed information about 20 types of dragons . With the Book, you can add a new character player option followed by dragon-themed subclasses for both monks and rangers.
3. Campaign Settings
If you are new to the game, know that the default realm in the D&D 5e is the Forgotten Realm. However, a seasoned DnD player knows that a single world isn’t enough to run an adventure. But what if we told you that the game allows you to run another set with a completely new adventure followed by new quests and monsters? If you are looking to run a new simulation and are up for a challenge, then you ought to look into these campaign settings D&D 5e books.
I. The Sword Coast Adventurer’s Guide
The Sword Coast is the home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter. Here, you get every last piece of supply you need when embarking on an adventure in the Forgotten Realm.
But more importantly, The Sword Coast Adventurer’s Guide will help you catch up on all the recent events that took place in the Forgotten Realms. The Sword Coast Adventurer’s Guide allows you to create a vibrant fantasy story along the coast .
To match that, you get a whole new range of subclass options for most of the classes in the game, followed by new subraces specific to the Forgotten Realms.
II. Guild Master’s Guide To Ravnica
The Guild Master’s Guide To Ravnica contains all the resources one needs to enhance his experience when running an adventure through the city of Ravnica. This completely separate sourcebook explores one of the most popular settings throughout the game.
With the Guild Master’s Guide To Ravnica, you get 7 double-sided color maps that will guide you through Ravnica’s tenth district, followed by 11 double-sided single color maps containing the location of every adventure site located across Ravnica.
III. Acquisitions Incorporated
Getting this D&D 5e book will add a whole new flavor to the game. Created in partnership with Penny Arcade Inc, this book offers dozens of heists and several other aspects you need to create the perfect adventure within the game.
Meanwhile, it offers the complete guidance required to run your own franchise. For example, if you are looking to embark on an urban office-friendly version, this book has everything you need to simulate on your own. In addition, this book also helps adventures improve their character level from 1 to 6.
IV. Eberron: Rising From The Last War
Just like there are plenty of places to explore in DND, Eberron is one such region you need to explore at least once. For those who don’t know, Eberron is a war-torn region fuelled by magic, airships, and lighting trains.
Referring to this D&D 5e book lets you dive straight into an adventure anywhere within Eberron, for this is a place where mystery meets adventure, making it perfect for D&D enthusiasts.
In simple words, Eberron provides a simple-world setting followed by magical solutions to take care of your day-to-day problems. This book brings to you all the primary races within Eberron along with the information you need when setting out on an adventure here in Eberron.
V. Explorer’s Guide To The Wildemount
Now, this is one of the perfect D&D 5th edition books you need to opt for if you wish to be the hero who stops a whole continent from going to war.
The Wildemount is on the brink of war with the Dwendalian Empire, all set to go head to toes with the Kryn Dynasty over land. However, you could be the hero who stands in the way and prevent everything from happening.
This book lets you create a whole band of heroes and embark on a journey across the Wildemount. Meanwhile, you will come across many new subclasses, magic items, and monsters rooted deep into the terrains of Exandria.
VI. Mythic Odysseys Of Theros
DnD only has a single default realm within the game, as we mentioned earlier. But thanks to the books, you can now run your way through different lands filled with magic or be the hero who stopped a continent from waging war upon itself.
Similarly, this book has everything you need to run an adventure in Theros, a world dominated by the wrath of God and the deeds of heroes. This realm gives you a chance to be the champion and go down as a legend in the history books.
Going beyond the traditional magic, the Mythic Odysseys Of Theros grants you supernatural abilities and powers that automatically set your path to becoming a legend . In your quest to be the legend, you also get to yield five signature weapons of the gods when battling some of the most mythic monsters within the game.
VII. Van Richten’s Guide To Ravenloft
The majority of the D&D 5e books are inspired by mythic scholars that have spent an entire lifetime traveling through different realms and acquiring knowledge of the universe.
One such famed monster scholar and hunter is Rudolph Van Richten. Ravenloft is a city where toom looms large, and you’ll need Van Richten’s Guide To Ravenloft in order to comprehend the Ravenloft setting and the many Domains of the Dread.
In his guide to Ravenloft, Van Richten has laid down everything you need to create an army to take on the creatures of the night . Meanwhile, you can also create your D&D horror settings and increase the tension by carefully adjusting the rules.
4. Adventures
As we have mentioned dozens of times in the article, the fifth edition of the game allows you to create your adventure wherein only the rules you lay down will apply. But not everyone is creative enough to make their unique adventure in D&D 5e.
In such cases, you can always count on a seasoned team of writers who publish at least 2 official adventures every year. If you want to go for a ready adventure, you can refer to any one of the DnD 5e books below.
I. Lost Mine Of Phandelver
The Lost Mine Of Phandelver is an original starter set in 5e that takes you characters from level 1 to level 5 . You get a DM screen, character sheets, and several other goodies if you opt to buy the book physically instead of downloading it online .
In simple words, the Lost Mine Of Phandelver is your gateway to some of the coolest adventures within the game. The Lost Mine Of Phandelver contains all the essential rules of the game, followed by everything else needed to play heroic characters in the game of fantasy .
I I. Hoard of the Dragon Queen
The Hoard Of The Dragon Queen is one of the two adventures in the Tyranny Of the Dragon adventure series. In this book, you play a hero tasked with stopping the Cult Of The dragon and their allies from bringing Tiamat from her prison to the Nine Hells Of Faerun .
In their lust for power, the Cult Of The Dragon plans to lay waste to everything that stands in their way and bring the riches to their dreaded queen. Following a threat to their life, the Harpers and Zhentarim have joined hands to stop the Cult.
III. Princes Of The Apocalypse
In this storyline, four corrupt prophets have risen from the depths and have got their hands on some of the deadliest weapons in the game, and are now on their way to obtaining the powers of the elemental princes.
As bad and filthy omens take over the northern region of the Forgotten Realms, marauders and monsters have left nothing to the imagination when it comes to bringing chaos and utter destruction to the land.
Meanwhile, cults worshipping the Great Evil have gained a stronghold and have started to dominate their influence. Will you be the hero The Forgotten Realms relies on to restore peace and normalcy to the land?
IV. The Rise Of Tiamat
If you remember the Hoard of the Dragon Queen, you’ll know that you play a hero tasked with stopping the Cult Of The dragon and their allies from bringing Tiamat from her prison to the Nine Hells Of Faerun.
As the situation grows dangerous with each passing minute, the people have started making full use of every opportunity to make new friends and gather as many allies as possible.
Right from Waterdeep to the Sea Of Moving Ice to Thay, the battle for evil looms large. If you are a DM, then the Rise of Tiamat is the book you need to create an intense gameplay situation.
V. Out Of The Abyss
As the name suggests, in this book, you as an adventurer will be caught, imprisoned, and enslaved in the subterranean Underdark. And if the past has taught us anything, then it is to stay away from the Underdark, for this is the place where fear reigns and houses some of the horrific monsters known to humankind.
These monsters are yet to see the light of day and are under an evil spell cast by the dark elf Gromph Baenre. Somehow, the dark elf has managed to open a portal to the demonic abyss wherein the insanity present aims to shake the very foundation of the Forgotten Realm.
VI. Curse Of Strahd
This is one of the topmost D&D 5e books you should look for in case you are looking for an extended gaming experience. Strahd, as in the vampire Count Strahd Von Zarovich, stands silhouetted against the walls of Ravenloft.
As the wind gushes in every possible direction, the vampire has caught hold of a few adventurers in his eyesight. His evil smile indicated that he knew what was coming. As the howling fills the midnight air, Strahd has decided to have guests for dinner.
VII. Storm King’s Thunder
If you think dragons and monsters are the only things you’ll be dealing with in D&D, you couldn’t be more wrong. To make things worse, you now have to take on a full hoard of giants who have emerged from hiding and plan to lay the civilization in ruins.
While the hill giants have laid waste to the foodgrains and livestock, rock giants have been scouring settlements since forever. With the giant King Hekaton nowhere to be soon, the town folk has started gathering every last resource in their fight against the giants.
VIII. Tales From The Yawning Portal
This book is a collection of seven different books that cover a variety of levels to match every D&D player’s needs. In the tales from the yawning portal, you will come across over 40 plus dungeons from D&D history.
These dungeons have sheltered countless adventurers over time who have printed some of their memorable adventures within this very dungeon. With the seeds of their stories in your hand, you can sow them in order to reap adventures of your own.
IX. Tomb Of Annihilation
This book will have you defying death in each and every step of the game. This book has you battling a deadly death curse that has crippled cities and wasted everyone who has ever risen from the dead.
The curse has terrified every last citizen of the Forgotten Realm as the curse works in mysterious ways. When affected by the curse, victims of the curse grow thinner each passing day, slowly giving in to death they once denied.
X. Waterdeep: Dragon Heist
The majority of the D&D 5e books are based on the travels of famed explorers and adventurers of the game. The Waterdeep: Dragon Heist is based upon famed explorer Volothamp Geddarm. For this, Geddarm needs you to complete a quest on his behalf.
This quest will take you through the seedy underbelly of the crime, wherein you will uncover villainous plots involving some of the city’s most influential figures. To succeed, you’ll need to take on some of the deadliest villains in the game and prove your mettle if you wish to succeed.
XI. Waterdeep: Dungeon Of The Mag Mage
If you have heard of the Yawning Portal, then you’ll practically be aware of everything that goes on in town. But beneath the Yawning Portal is a crumbling shaft that holds a dungeon that was once home to some of the gutsiest adventurers of all time.
However, this dungeon is held by the mad wizard Halaster Blackcloak who has built a mad mage within these depths. But to get out this mad mage, you’ll first need to battle a flurry of traps, mysteries, and monsters to uncover and end the constant source of speculation.
XII. Stranger Things: The Hunt For Thessalhydra
If you loved the show, you will probably love this one as well. Loosely based on the Netflix original TV series, Stranger Things: The Hunt For Thessalhydra has everything in the store that helps you fulfill your wildest imagination.
As the name suggests, this book will have you embarking on an adventure in the hunt for thessalhydra. The book contains all the essential rules you need to follow. Battle your way through the D&D universe & The upside down as one of the characters played by the stranger things gang.
XIII. Ghosts Of Saltmarsh
With the Ghosts Of Saltmarsh, you get all the adventures under one bracket. This book holds some of the most classic adventures that have taken place throughout D&D, right from the first edition to the 5th.
There are a variety of seafaring adventures that can help you level up from level 1 to level 12. This adventure book also introduces the port town of Saltmarsh if you wish to undertake your first campaign at sea.
Meanwhile, the Dungeon Master will lay down the rules for sea travel, deck plans for the vessels onboard, and lay down a whole new appendix for new rules to come.
5. Essentials Kit
If you haven’t already figured out what the kit contains, then we are here for you. The Essentials kit packs all the essentials you need when embarking on a D&D adventure campaign. The essentials kit provides you with character sheets, a basic rule book, a DM screen, rules for SOLO players, and 4 adventure stories.
I. Baldur’s Gate: Descent Into Avernus
Like the Underdark, Baldur’s Gate is a city riddled with corruption and ambition. Although the essentials kit is designed explicitly for beginners , you have already found yourself in a web of deceit and corruption.
The whole you manage to make your way out of all this, you find yourself on the front-lines of a full-blown war that aims to put the city in ruins.
Here, you will need to prove your mettle by taking on the archdevil Zariel and her diabolical hordes and making your way home after you’ve dealt with the infinite evils from Nine Hells.
II. Dungeons And Dragons Vs Rick And Morty
Just like we came across the Stranger Things Edition, this book is loosely based on the hit animated series Rick and Morty. As the name suggests, this book integrates this table-top RPG with the world of Rick And Morty.
This is one of the D&D 5e books that offer you a completely new experience and provide you with the tools needed to enjoy the same. In Dungeons And Dragons Vs Rick And Morty, you get 64 pages D&D rulebook annotated by none other than Rick himself, followed by a 32-page adventure level and a 4-panel folding DM screen along with 5 character sheets.
III. Icewind Dale: Rime Of The Frostmaiden
The extremely cold ice-covered tundra region to the North of the Forgotten Realms seems to have just got even colder. As an adventurer, you will need to brave the North of Faerun, which will offer dozens of opportunities to get your character level from 1 to 12.
It comes with maps that will guide you through this journey of ice-cold isolation filled with paranoia and snow monsters that will kill you on sight . Meanwhile, this D&D 5e book offers a whole new set of monsters and characters to make your adventure enjoyable.
IV. Candlekeep Mysteries
One of the critical things every mystery RPG offers is lore. Like Game Of Thrones had The Citadel, D&D has the candle keep that has housed thousands of books and scrolls through the generations.
Over the years, the Candlekeep has been home to some of the famed scholars, historians, sages, and others who have dedicated their lives in the search for lore and knowledge. But just like the rest of the game, the Candlekeep has a few mysteries of its own.
Inhabitants of the Candelkeep are known to provide passers-by with short-adventure stories. And if you are up for the tasks, you might as well add this to the list of d&D 5e books.
V. The Wild Beyond The Witchlight
The Witchlight carnival is back with a bang, and this is something you ought to get on board with. Set in the Feywild, this D&D adventure set has you exploring the Plane Of Faerie.
Here, you can drop into the carnival for a night full of fun and games followed by some wild entertainment. In the wild beyond the witchlight, you can play either as a fairy or as a harengon.
In addition, you get to choose a suitable background to go along with your character. Unlike the rest of the game, you will need cunning and creativity to resort to every encounter that comes instead of resorting to combat.
6. Extra Life Charity Content
Every year, Wizards of the Coast hold a small fundraiser to donate money for the Children’s Miracle Network. For this fundraiser, these wizards release a product each and donate the amount received towards providing critical care to children within the US and Canada. In addition to supporting a great cause, you get new races, spell items, and more adventures to embark on.
I. The Lost Kenku
In this adventure, you will be tasked with finding and rescuing a kenku thief who has been lost in the dense snow-covered jungles of Chult. However, you’ll need to battle a strange town and a dangerous jungle on your way to Kenku.
II. One Grung Above
If you are looking to have a little fun while you play, then the One Grung Above precisely does that. Although it ain’t supported in the Adventurer’s League, this book allows you to play grunge as a PC race.
III. The Tortle Package
Briefly described during the Tomb Of Annihilation, the Snout Of Omgar is a location that remains unexplored until this day. However, if you are looking a further insight into the region and its inhabitants, the Tortle Package provides you with everything you need to get started. Apart from a new location, the Tortle Package introduces a new character playable race called The Tortle.
IV. Volo’s Waterdeep Enchiridion
If you haven’t already googled what Enchiridion means, we have you covered. This book simply means Volo’s guide to Waterdeep. This book has everything in-store and contains every last bit of information about the city of Waterdeep.
V. Lost Laboratory Of Kwalish
This book explores an alternate expedition into the Barrier Peaks. Kwalish, a legendary inventor, disappeared into these peaks aeons ago. However, before he disappeared, he stashed his research somewhere, which is now desperately needed.
VI. Adventure With Muk
D&D is full of amazing characters that have plenty to offer. This book provides you Muk, the bravest Goblin in the Forgotten Realms, who is on an adventure making his way through the Dankwood, searching for a treasure that is believed to have been buried somewhere deep.
VII. Infernal Machine Rebuild
If you have come across the Mad Max Hell Cars in the game, then the Infernal Machine Rebuild gives you all the tools to build the famed Infernal Machine Of Lum The Mad. To do so, you’ll need to launch expeditions in search of components that are known to be scattered across different places and times.
VIII. Mordenkainen’s Fiendish Folio
There comes a time where you have practically exhausted every last piece of equipment you can throw at your opponents. But with this book, you bring all the creatures in the fifth edition D&D.
IX. Locathah Rising
Throughout D&D, you’ll face countless villains during your adventures. But just when you’ve thought you had taken all of them out, terror rises back up to terrorize the landscape. However, instead of landscape, terror has set his eyes on the sea. Tasked with the job to save everyone from the newly emerged node of Elemental Evil, you are all that stands between peace and utter destruction.
X. Domains Of Delight
This book is your guide to Feywild and every intricacy that exists within. This guidance PDF has everything you need to know about domains and how to create one yourself, along with the Archefy who rules them.
XI. Minsc and Boo’s Journal Of Villainy
Baldur’s Gate is a city ridiculed by evil and corruption. However, there lies a soldier who, along with his giant space hamster, is determined to end all this. With the Journal OF villainy, you get a whole new class of monsters, subclasses, and information about all the 4 cities surrounding Baldur’s Gate.
7. Latest Books
When you think you are done exploring, you get more books to add to the list of d&D 5e books list. Every year, Wizards OF The Coast releases several new books laced with fresh adventures for you to enjoy.
I. Strixhaven: A Curriculaum Of Chaos
This book marks the next entry into the Magic: The Gathering crossover in D&D. As the name suggests, this book primarily focuses on the school of mages. This book also offers a whole new range of subclasses, along with a gripping storyline.
II. Critical Role: Call Of The Netherdeep
For those who don’t know, Call of The Netherdeep is the 1st full-fledged adventure to take place in D&D. Here, you can up your character levels from 3 to 13 while traveling through the Wastes Of Xorhas and the entire continent of Marquet.
In addition to all this, this book will also introduce new magic items, monsters, and a lot of new lore for you to enjoy.
III. Monsters Of The Multiverse
This book is the key that explains every monster that was introduced during Volo’s Guide To Monsters and Mordenkainen’s Tomb Of Foes. Also, this book aims at adding a whole range of monsters into the fifth edition. This means that the Monsters Of The Multiverse will give you over 30 updated player races and over 250 refurbished monster blocks.
We have covered and listed various D&D books that will help you understand characters, guidelines, rules, and modules published for D&D. We have listed core rule books, supplementary books, campaign settings books, essential books, etc., that would help any player to succeed who want to walk the path of an adventurer in D&D.

I have been playing DND, Destiny 2 & other PC Games for ages now. In my free time, I recover old arcade machines and I believe that today we have the ability, the knowledge, and technology to enhance the mystic around them. So, the name, ArcadeMan!
Similar Posts

How Do D&D 5E Spell Slots Work? Spell Slots 5E Explained

50 Usable DND Plot Hooks For You To Use

DND 5e Languages Guide

D&D Critical Hit 5E | The Complete Guide

DND 5e Backgrounds You Can Use

Pro Guide To Ability Scores Improvement In D&D 5e
Leave a reply cancel reply.
Your email address will not be published. Required fields are marked *
Save my name, email, and website in this browser for the next time I comment.
Dungeons & Dragons Lore Wiki
Welcome to the Dungeons & Dragons Lore Wiki , an encyclopedia of official first-party D&D canon from 1974 to the current day.
We need editors! See the editing guidelines for ways to contribute.
List of Dungeons & Dragons books
- View history
This list of Dungeons & Dragons books contains (almost) every official Dungeons & Dragons sourcebook published either by TSR or Wizards of the Coast . It does not include novels or magazines.
Note to wiki editors: All D&D sourcebooks published by TSR/WotC are considered canon. If a publication appears on this list, it's likely to be a valid source for this wiki and a good candidate for a new article.
If an item appears in this list you should be able to make a link to a book with the year of publication automatically attached using the {{ book }} template like so:
- {{book|Eldritch Wizardry}}
Or if you want to add a citation with page numbers, use {{ cite book }}:
- {{cite book|The Sunless Citadel|11-12}}
- 1 Alignment

IMAGES
VIDEO
COMMENTS
Are you an aspiring author looking to get your book published? With the rise of self-publishing, it has never been easier to get your work out into the world. However, it can still be a daunting process.
Are you an aspiring author looking to get your book out into the world? Publishing your book online is a great way to reach a wider audience and make your work available to readers around the world. Here’s a step-by-step guide on how to pub...
When opting to self-publish, choose to do the entire process using an application or use the services of a self-publishing company. E-book Self-Publishing Applications Self-publishing a book gives an author complete control from start to fi...
We break out of every official Dungeons & Dragon fifth edition book published to-date by Wizards of the Coast. First introduced in 2014
Original Dungeons & Dragons edit · Volume 1: Men & Magic · Volume 2: Monsters & Treasure · Volume 3: Underworld & Wilderness Adventures.
All 58 DnD 5E books published & to be released ; Volo's Guide to Monsters, VGtM, November 15, 2016 ; Xanathar's Guide to Everything, XGtE, November 21, 2017
All D&D 5e Campaign Sourcebooks · The Sword Coast Adventurer's Guide · Guildmasters' Guide to Ravnica · Acquisitions Incorporated · Eberron: Rising
The Dungeon Master's Guide is one of the three core books for D&D 5e, alongside the Player's Handbook and Monster Manual. Some fans consider it
DnD 5e Books List ; Bigby Presents: Glory of the Giants. Volo's Guide to Monsters (VGtM); Xanathar's Guide to Everything (XGtE) ; Campaign
Request: A list of all the main 5e books released in chronologial order? · Valheim · Genshin Impact · Minecraft · Pokimane · Halo Infinite
Dungeons & Dragons 5th Edition · 1. · 2. · 3. · 4. · 5. · 6. · 7. · 8.
Core Rule books. Player's Handbook published 2014 · Boxed Sets Dungeons & Dragons Starter Set published 2014 · Supplements Volo's Guide to Monsters published 2016
4. Adventures · I. Lost Mine Of Phandelver · II. Hoard of the Dragon Queen · III. Princes Of The Apocalypse · IV. The Rise Of Tiamat · V. Out Of The Abyss · VI.
It does not include novels or magazines. Note to wiki editors: All D&D sourcebooks published by TSR/WotC are considered canon. If a publication appears on this